{
struct gl_context *ctx = st->ctx;
struct st_framebuffer *stfb, *next;
+ struct gl_framebuffer *save_drawbuffer;
+ struct gl_framebuffer *save_readbuffer;
+
+ /* Save the current context and draw/read buffers*/
+ GET_CURRENT_CONTEXT(save_ctx);
+ if (save_ctx) {
+ save_drawbuffer = save_ctx->WinSysDrawBuffer;
+ save_readbuffer = save_ctx->WinSysReadBuffer;
+ } else {
+ save_drawbuffer = save_readbuffer = NULL;
+ }
- GET_CURRENT_CONTEXT(curctx);
+ /*
+ * We need to bind the context we're deleting so that
+ * _mesa_reference_texobj_() uses this context when deleting textures.
+ * Similarly for framebuffer objects, etc.
+ */
+ _mesa_make_current(ctx, NULL, NULL);
- if (curctx == NULL) {
- /* No current context, but we need one to release
- * renderbuffer surface when we release framebuffer.
- * So temporarily bind the context.
- */
- _mesa_make_current(ctx, NULL, NULL);
+ /* This must be called first so that glthread has a chance to finish */
+ _mesa_glthread_destroy(ctx);
+
+ _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
+
+ /* For the fallback textures, free any sampler views belonging to this
+ * context.
+ */
+ for (unsigned i = 0; i < NUM_TEXTURE_TARGETS; i++) {
+ struct st_texture_object *stObj =
+ st_texture_object(ctx->Shared->FallbackTex[i]);
+ if (stObj) {
+ st_texture_release_context_sampler_view(st, stObj);
+ }
}
st_context_free_zombie_objects(st);
mtx_destroy(&st->zombie_sampler_views.mutex);
mtx_destroy(&st->zombie_shaders.mutex);
- /* This must be called first so that glthread has a chance to finish */
- _mesa_glthread_destroy(ctx);
-
- _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
-
st_reference_fragprog(st, &st->fp, NULL);
st_reference_prog(st, &st->gp, NULL);
st_reference_vertprog(st, &st->vp, NULL);
st = NULL;
free(ctx);
+
+ if (save_ctx == ctx) {
+ /* unbind the context we just deleted */
+ _mesa_make_current(NULL, NULL, NULL);
+ } else {
+ /* Restore the current context and draw/read buffers (may be NULL) */
+ _mesa_make_current(save_ctx, save_drawbuffer, save_readbuffer);
+ }
}