-/**************************************************************************\r
- * \r
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.\r
- * All Rights Reserved.\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining a\r
- * copy of this software and associated documentation files (the\r
- * "Software"), to deal in the Software without restriction, including\r
- * without limitation the rights to use, copy, modify, merge, publish,\r
- * distribute, sub license, and/or sell copies of the Software, and to\r
- * permit persons to whom the Software is furnished to do so, subject to\r
- * the following conditions:\r
- * \r
- * The above copyright notice and this permission notice (including the\r
- * next paragraph) shall be included in all copies or substantial portions\r
- * of the Software.\r
- * \r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.\r
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR\r
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- * \r
- **************************************************************************/\r
-\r
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>\r
- */\r
-\r
-#ifndef SP_STATE_H\r
-#define SP_STATE_H\r
-\r
-#include "pipe/p_state.h"\r
-#include "tgsi/util/tgsi_scan.h"\r
-\r
-\r
-#define SP_NEW_VIEWPORT 0x1\r
-#define SP_NEW_RASTERIZER 0x2\r
-#define SP_NEW_FS 0x4\r
-#define SP_NEW_BLEND 0x8\r
-#define SP_NEW_CLIP 0x10\r
-#define SP_NEW_SCISSOR 0x20\r
-#define SP_NEW_STIPPLE 0x40\r
-#define SP_NEW_FRAMEBUFFER 0x80\r
-#define SP_NEW_DEPTH_STENCIL_ALPHA 0x100\r
-#define SP_NEW_CONSTANTS 0x200\r
-#define SP_NEW_SAMPLER 0x400\r
-#define SP_NEW_TEXTURE 0x800\r
-#define SP_NEW_VERTEX 0x1000\r
-#define SP_NEW_VS 0x2000\r
-#define SP_NEW_QUERY 0x4000\r
-\r
-\r
-struct tgsi_sampler;\r
-struct tgsi_exec_machine;\r
-\r
-\r
-/** Subclass of pipe_shader_state (though it doesn't really need to be).\r
- *\r
- * This is starting to look an awful lot like a quad pipeline stage...\r
- */\r
-struct sp_fragment_shader {\r
- struct pipe_shader_state shader;\r
-\r
- struct tgsi_shader_info info;\r
-\r
- void (*prepare)( const struct sp_fragment_shader *shader,\r
- struct tgsi_exec_machine *machine,\r
- struct tgsi_sampler *samplers);\r
-\r
- /* Run the shader - this interface will get cleaned up in the\r
- * future:\r
- */\r
- unsigned (*run)( const struct sp_fragment_shader *shader,\r
- struct tgsi_exec_machine *machine,\r
- struct quad_header *quad );\r
-\r
-\r
- void (*delete)( struct sp_fragment_shader * );\r
-};\r
-\r
-struct vertex_info;\r
-\r
-/** Subclass of pipe_shader_state */\r
-struct sp_vertex_shader {\r
- struct pipe_shader_state shader;\r
- struct draw_vertex_shader *draw_data;\r
-};\r
-\r
-\r
-\r
-void *\r
-softpipe_create_blend_state(struct pipe_context *,\r
- const struct pipe_blend_state *);\r
-void softpipe_bind_blend_state(struct pipe_context *,\r
- void *);\r
-void softpipe_delete_blend_state(struct pipe_context *,\r
- void *);\r
-\r
-void *\r
-softpipe_create_sampler_state(struct pipe_context *,\r
- const struct pipe_sampler_state *);\r
-void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);\r
-void softpipe_delete_sampler_state(struct pipe_context *, void *);\r
-\r
-void *\r
-softpipe_create_depth_stencil_state(struct pipe_context *,\r
- const struct pipe_depth_stencil_alpha_state *);\r
-void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);\r
-void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);\r
-\r
-void *\r
-softpipe_create_rasterizer_state(struct pipe_context *,\r
- const struct pipe_rasterizer_state *);\r
-void softpipe_bind_rasterizer_state(struct pipe_context *, void *);\r
-void softpipe_delete_rasterizer_state(struct pipe_context *, void *);\r
-\r
-void softpipe_set_framebuffer_state( struct pipe_context *,\r
- const struct pipe_framebuffer_state * );\r
-\r
-void softpipe_set_blend_color( struct pipe_context *pipe,\r
- const struct pipe_blend_color *blend_color );\r
-\r
-void softpipe_set_clip_state( struct pipe_context *,\r
- const struct pipe_clip_state * );\r
-\r
-void softpipe_set_constant_buffer(struct pipe_context *,\r
- uint shader, uint index,\r
- const struct pipe_constant_buffer *buf);\r
-\r
-void *softpipe_create_fs_state(struct pipe_context *,\r
- const struct pipe_shader_state *);\r
-void softpipe_bind_fs_state(struct pipe_context *, void *);\r
-void softpipe_delete_fs_state(struct pipe_context *, void *);\r
-void *softpipe_create_vs_state(struct pipe_context *,\r
- const struct pipe_shader_state *);\r
-void softpipe_bind_vs_state(struct pipe_context *, void *);\r
-void softpipe_delete_vs_state(struct pipe_context *, void *);\r
-\r
-void softpipe_set_polygon_stipple( struct pipe_context *,\r
- const struct pipe_poly_stipple * );\r
-\r
-void softpipe_set_scissor_state( struct pipe_context *,\r
- const struct pipe_scissor_state * );\r
-\r
-void softpipe_set_sampler_textures( struct pipe_context *,\r
- unsigned num,\r
- struct pipe_texture ** );\r
-\r
-void softpipe_set_viewport_state( struct pipe_context *,\r
- const struct pipe_viewport_state * );\r
-\r
-void softpipe_set_vertex_element(struct pipe_context *,\r
- unsigned index,\r
- const struct pipe_vertex_element *);\r
-\r
-void softpipe_set_vertex_buffer(struct pipe_context *,\r
- unsigned index,\r
- const struct pipe_vertex_buffer *);\r
-\r
-\r
-void softpipe_update_derived( struct softpipe_context *softpipe );\r
-\r
-\r
-boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,\r
- unsigned start, unsigned count);\r
-\r
-boolean softpipe_draw_elements(struct pipe_context *pipe,\r
- struct pipe_buffer *indexBuffer,\r
- unsigned indexSize,\r
- unsigned mode, unsigned start, unsigned count);\r
-\r
-\r
-void\r
-softpipe_map_surfaces(struct softpipe_context *sp);\r
-\r
-void\r
-softpipe_unmap_surfaces(struct softpipe_context *sp);\r
-\r
-void\r
-softpipe_map_texture_surfaces(struct softpipe_context *sp);\r
-\r
-void\r
-softpipe_unmap_texture_surfaces(struct softpipe_context *sp);\r
-\r
-\r
-struct vertex_info *\r
-softpipe_get_vertex_info(struct softpipe_context *softpipe);\r
-\r
-struct vertex_info *\r
-softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);\r
-\r
-\r
-#endif\r
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SP_STATE_H
+#define SP_STATE_H
+
+#include "pipe/p_state.h"
+#include "tgsi/util/tgsi_scan.h"
+
+
+#define SP_NEW_VIEWPORT 0x1
+#define SP_NEW_RASTERIZER 0x2
+#define SP_NEW_FS 0x4
+#define SP_NEW_BLEND 0x8
+#define SP_NEW_CLIP 0x10
+#define SP_NEW_SCISSOR 0x20
+#define SP_NEW_STIPPLE 0x40
+#define SP_NEW_FRAMEBUFFER 0x80
+#define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
+#define SP_NEW_CONSTANTS 0x200
+#define SP_NEW_SAMPLER 0x400
+#define SP_NEW_TEXTURE 0x800
+#define SP_NEW_VERTEX 0x1000
+#define SP_NEW_VS 0x2000
+#define SP_NEW_QUERY 0x4000
+
+
+struct tgsi_sampler;
+struct tgsi_exec_machine;
+
+
+/** Subclass of pipe_shader_state (though it doesn't really need to be).
+ *
+ * This is starting to look an awful lot like a quad pipeline stage...
+ */
+struct sp_fragment_shader {
+ struct pipe_shader_state shader;
+
+ struct tgsi_shader_info info;
+
+ void (*prepare)( const struct sp_fragment_shader *shader,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *samplers);
+
+ /* Run the shader - this interface will get cleaned up in the
+ * future:
+ */
+ unsigned (*run)( const struct sp_fragment_shader *shader,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad );
+
+
+ void (*delete)( struct sp_fragment_shader * );
+};
+
+struct vertex_info;
+
+/** Subclass of pipe_shader_state */
+struct sp_vertex_shader {
+ struct pipe_shader_state shader;
+ struct draw_vertex_shader *draw_data;
+};
+
+
+
+void *
+softpipe_create_blend_state(struct pipe_context *,
+ const struct pipe_blend_state *);
+void softpipe_bind_blend_state(struct pipe_context *,
+ void *);
+void softpipe_delete_blend_state(struct pipe_context *,
+ void *);
+
+void *
+softpipe_create_sampler_state(struct pipe_context *,
+ const struct pipe_sampler_state *);
+void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
+void softpipe_delete_sampler_state(struct pipe_context *, void *);
+
+void *
+softpipe_create_depth_stencil_state(struct pipe_context *,
+ const struct pipe_depth_stencil_alpha_state *);
+void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
+void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
+
+void *
+softpipe_create_rasterizer_state(struct pipe_context *,
+ const struct pipe_rasterizer_state *);
+void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
+void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
+
+void softpipe_set_framebuffer_state( struct pipe_context *,
+ const struct pipe_framebuffer_state * );
+
+void softpipe_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color );
+
+void softpipe_set_clip_state( struct pipe_context *,
+ const struct pipe_clip_state * );
+
+void softpipe_set_constant_buffer(struct pipe_context *,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf);
+
+void *softpipe_create_fs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_fs_state(struct pipe_context *, void *);
+void softpipe_delete_fs_state(struct pipe_context *, void *);
+void *softpipe_create_vs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_vs_state(struct pipe_context *, void *);
+void softpipe_delete_vs_state(struct pipe_context *, void *);
+
+void softpipe_set_polygon_stipple( struct pipe_context *,
+ const struct pipe_poly_stipple * );
+
+void softpipe_set_scissor_state( struct pipe_context *,
+ const struct pipe_scissor_state * );
+
+void softpipe_set_sampler_textures( struct pipe_context *,
+ unsigned num,
+ struct pipe_texture ** );
+
+void softpipe_set_viewport_state( struct pipe_context *,
+ const struct pipe_viewport_state * );
+
+void softpipe_set_vertex_element(struct pipe_context *,
+ unsigned index,
+ const struct pipe_vertex_element *);
+
+void softpipe_set_vertex_buffer(struct pipe_context *,
+ unsigned index,
+ const struct pipe_vertex_buffer *);
+
+
+void softpipe_update_derived( struct softpipe_context *softpipe );
+
+
+boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
+ unsigned start, unsigned count);
+
+boolean softpipe_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count);
+
+
+void
+softpipe_map_surfaces(struct softpipe_context *sp);
+
+void
+softpipe_unmap_surfaces(struct softpipe_context *sp);
+
+void
+softpipe_map_texture_surfaces(struct softpipe_context *sp);
+
+void
+softpipe_unmap_texture_surfaces(struct softpipe_context *sp);
+
+
+struct vertex_info *
+softpipe_get_vertex_info(struct softpipe_context *softpipe);
+
+struct vertex_info *
+softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
+
+
+#endif