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anv/meta_resolve: Set origin_upper_left on gl_FragCoord
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Mon, 15 Feb 2016 20:44:39 +0000
(12:44 -0800)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Mon, 15 Feb 2016 20:45:03 +0000
(12:45 -0800)
It's required by the spec and any shaders that don't set it will be broken.
I'm not really sure how multisampling was even working before...
src/vulkan/anv_meta_resolve.c
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diff --git
a/src/vulkan/anv_meta_resolve.c
b/src/vulkan/anv_meta_resolve.c
index 5aa2fef76bd188f52c14b25232d560a25983f51f..ae53292bde8ca88e95f6123bcb507d8746101c5a 100644
(file)
--- a/
src/vulkan/anv_meta_resolve.c
+++ b/
src/vulkan/anv_meta_resolve.c
@@
-134,6
+134,7
@@
build_nir_fs(uint32_t num_samples)
v_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"v_position");
v_position->data.location = VARYING_SLOT_POS;
+ v_position->data.origin_upper_left = true;
v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"v_tex_position");