mesa/es3.1: Allow Multisampled FrameBufferTextures
authorMarta Lofstedt <marta.lofstedt@intel.com>
Mon, 10 Aug 2015 10:48:11 +0000 (13:48 +0300)
committerTapani Pälli <tapani.palli@intel.com>
Mon, 10 Aug 2015 10:49:41 +0000 (13:49 +0300)
GLES 3.1 must be allowed to use multisampled framebuffer textures.

Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/mesa/main/fbobject.c

index cc342c23c03beb00d8ec981b8d5485adc31b37c7..841834030df96ff2f971a300ef01c6a5e977e930 100644 (file)
@@ -2944,8 +2944,9 @@ check_textarget(struct gl_context *ctx, int dims, GLenum target,
          break;
       case GL_TEXTURE_2D_MULTISAMPLE:
       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
-         err = _mesa_is_gles(ctx)
-               || !ctx->Extensions.ARB_texture_multisample;
+         err = (_mesa_is_gles(ctx) ||
+                !ctx->Extensions.ARB_texture_multisample) &&
+               !_mesa_is_gles31(ctx);
          break;
       default:
          err = true;