x0 = fb->_Xmin;
x1 = fb->_Xmax;
- if (rb->Name != 0) {
- y0 = fb->_Ymin;
- y1 = fb->_Ymax;
- } else {
+ if (fb->FlipY) {
y0 = rb->Height - fb->_Ymax;
y1 = rb->Height - fb->_Ymin;
+ } else {
+ y0 = fb->_Ymin;
+ y1 = fb->_Ymax;
}
/* If the clear region is empty, just return. */
if (!(mask & (BUFFER_BITS_DEPTH_STENCIL)))
return;
- uint32_t x0, x1, y0, y1, rb_name, rb_height;
+ uint32_t x0, x1, y0, y1, rb_height;
if (depth_rb) {
- rb_name = depth_rb->Name;
rb_height = depth_rb->Height;
if (stencil_rb) {
assert(depth_rb->Width == stencil_rb->Width);
}
} else {
assert(stencil_rb);
- rb_name = stencil_rb->Name;
rb_height = stencil_rb->Height;
}
x0 = fb->_Xmin;
x1 = fb->_Xmax;
- if (rb_name != 0) {
- y0 = fb->_Ymin;
- y1 = fb->_Ymax;
- } else {
+ if (fb->FlipY) {
y0 = rb_height - fb->_Ymax;
y1 = rb_height - fb->_Ymin;
+ } else {
+ y0 = fb->_Ymin;
+ y1 = fb->_Ymax;
}
/* If the clear region is empty, just return. */
* tiled_to_linear a negative pitch so that it walks through the
* client's data backwards as it walks through the renderbufer forwards.
*/
- if (rb->Name == 0) {
+ if (ctx->ReadBuffer->FlipY) {
yoffset = rb->Height - yoffset - height;
pixels += (ptrdiff_t) (height - 1) * dst_pitch;
dst_pitch = -dst_pitch;
return brw_blorp_download_miptree(brw, irb->mt, rb->Format, swizzle,
irb->mt_level, x, y, irb->mt_layer,
w, h, 1, GL_TEXTURE_2D, format, type,
- rb->Name == 0, pixels, packing);
+ ctx->ReadBuffer->FlipY, pixels, packing);
}
void