struct pipe_framebuffer_state *fb = &nv50->framebuffer;
unsigned i;
unsigned ms_mode = NV50_3D_MULTISAMPLE_MODE_MS1;
+ uint32_t array_size = 0xffff, array_mode = 0;
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
struct nv50_surface *sf = nv50_surface(fb->cbufs[i]);
struct nouveau_bo *bo = mt->base.bo;
+ array_size = MIN2(array_size, sf->depth);
+ if (mt->layout_3d)
+ array_mode = NV50_3D_RT_ARRAY_MODE_MODE_3D; /* 1 << 16 */
+
+ /* can't mix 3D with ARRAY or have RTs of different depth/array_size */
+ assert(mt->layout_3d || !array_mode || array_size == 1);
+
BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5);
PUSH_DATAh(push, bo->offset + sf->offset);
PUSH_DATA (push, bo->offset + sf->offset);
PUSH_DATA (push, sf->width);
PUSH_DATA (push, sf->height);
BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
- PUSH_DATA (push, sf->depth);
+ PUSH_DATA (push, array_mode | array_size);
} else {
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
struct nv50_surface *sf = nv50_surface(fb->zsbuf);
struct nouveau_bo *bo = mt->base.bo;
- int unk = mt->base.base.target == PIPE_TEXTURE_2D;
+ int unk = mt->base.base.target == PIPE_TEXTURE_3D || sf->depth == 1;
BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
PUSH_DATAh(push, bo->offset + sf->offset);