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st/wgl: respect sample count when creating framebuffer surfaces
author
Brian Paul
<brianp@vmware.com>
Tue, 16 Jun 2015 21:32:45 +0000
(15:32 -0600)
committer
Brian Paul
<brianp@vmware.com>
Fri, 19 Jun 2015 14:45:00 +0000
(08:45 -0600)
Use the visual/pixel format's sample count instead of zero.
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
src/gallium/state_trackers/wgl/stw_st.c
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diff --git
a/src/gallium/state_trackers/wgl/stw_st.c
b/src/gallium/state_trackers/wgl/stw_st.c
index e95c37fcecd15e1f5c2f2f83053cc163861782ec..6325ab1ce2993055b33e6351765f260ef1abc709 100644
(file)
--- a/
src/gallium/state_trackers/wgl/stw_st.c
+++ b/
src/gallium/state_trackers/wgl/stw_st.c
@@
-77,6
+77,7
@@
stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
templ.depth0 = 1;
templ.array_size = 1;
templ.last_level = 0;
+ templ.nr_samples = stwfb->stvis.samples;
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
enum pipe_format format;