typename SIMD_T::Vec4 attrib[SWR_VTX_NUM_SLOTS];
};
+//////////////////////////////////////////////////////////////////////////
+/// SWR_SHADER_STATS
+/// @brief Structure passed to shader for stats collection.
+/////////////////////////////////////////////////////////////////////////
+struct SWR_SHADER_STATS
+{
+ uint32_t numInstExecuted; // This is roughly the API instructions executed and not x86.
+};
+
//////////////////////////////////////////////////////////////////////////
/// SWR_VS_CONTEXT
/// @brief Input to vertex shader
simd16scalari VertexID16; // IN: Vertex ID (16-wide)
#endif
#endif
+ SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
/////////////////////////////////////////////////////////////////////////
simdscalari mask; // IN: Active mask for shader
ScalarPatch* pCPout; // OUT: Output control point patch
// SIMD-sized-array of SCALAR patches
+ SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
//////////////////////////////////////////////////////////////////////////
simdscalar* pDomainV; // IN: (SIMD) Domain Point V coords
simdscalari mask; // IN: Active mask for shader
simdscalar* pOutputData; // OUT: (SIMD) Vertex Attributes (2D array of vectors, one row per attribute-component)
+ SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
//////////////////////////////////////////////////////////////////////////
uint32_t InstanceID; // IN: input instance ID
simdscalari mask; // IN: Active mask for shader
uint8_t* pStreams[KNOB_SIMD_WIDTH]; // OUT: output stream (contains vertices for all output streams)
+ SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
struct PixelPositions
uint32_t rasterizerSampleCount; // IN: sample count used by the rasterizer
uint8_t* pColorBuffer[SWR_NUM_RENDERTARGETS]; // IN: Pointers to render target hottiles
+
+ SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
//////////////////////////////////////////////////////////////////////////
// Dispatch dimensions used by shader to compute system values from the tile counter.
uint32_t dispatchDims[3];
- uint8_t* pTGSM; // Thread Group Shared Memory pointer.
-
- uint8_t* pSpillFillBuffer; // Spill/fill buffer for barrier support
-
- uint8_t* pScratchSpace; // Pointer to scratch space buffer used by the shader, shader is responsible
- // for subdividing scratch space per instance/simd
-
+ uint8_t* pTGSM; // Thread Group Shared Memory pointer.
+ uint8_t* pSpillFillBuffer; // Spill/fill buffer for barrier support
+ uint8_t* pScratchSpace; // Pointer to scratch space buffer used by the shader, shader is responsible
+ // for subdividing scratch space per instance/simd
uint32_t scratchSpacePerSimd; // Scratch space per work item x SIMD_WIDTH
+
+ SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
// enums