Check ctx->active_prim instead of prefix.draw_mode so we can eventually
get rid of ctx->payloads.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4083>
assert(ctx->shader[PIPE_SHADER_VERTEX]);
struct panfrost_shader_state *vs = panfrost_get_shader_state(ctx, PIPE_SHADER_VERTEX);
- return vs->writes_point_size && ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode == MALI_POINTS;
+ return vs->writes_point_size && ctx->active_prim == PIPE_PRIM_POINTS;
}
void