case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 4096 * sizeof(float[4]); /* actually only memory limits this */
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
- return SI_NUM_USER_CONST_BUFFERS;
+ return SI_NUM_CONST_BUFFERS;
case PIPE_SHADER_CAP_MAX_PREDS:
return 0; /* FIXME */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- return SI_NUM_USER_SAMPLERS;
+ return SI_NUM_SAMPLERS;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
LLVMValueRef shader_buffers[SI_NUM_SHADER_BUFFERS];
LLVMValueRef sampler_views[SI_NUM_SAMPLERS];
LLVMValueRef sampler_states[SI_NUM_SAMPLERS];
- LLVMValueRef fmasks[SI_NUM_USER_SAMPLERS];
+ LLVMValueRef fmasks[SI_NUM_SAMPLERS];
LLVMValueRef images[SI_NUM_IMAGES];
LLVMValueRef so_buffers[4];
LLVMValueRef esgs_ring;
LLVMValueRef index;
index = get_bounded_indirect_index(ctx, ®->DimIndirect,
reg->Dimension.Index,
- SI_NUM_USER_CONST_BUFFERS);
+ SI_NUM_CONST_BUFFERS);
bufp = build_indexed_load_const(ctx, ptr, index);
} else
bufp = ctx->const_buffers[buf];
ind_index = get_bounded_indirect_index(ctx,
®->Indirect,
reg->Register.Index,
- SI_NUM_USER_SAMPLERS);
+ SI_NUM_SAMPLERS);
*res_ptr = get_sampler_desc(ctx, ind_index, DESC_IMAGE);
#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
-#define SI_MAX_ATTRIBS 16
+
+#define SI_MAX_ATTRIBS 16
+#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
+#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
+#define SI_NUM_CONST_BUFFERS 16
+#define SI_NUM_IMAGES 16
+#define SI_NUM_SHADER_BUFFERS 16
struct si_screen;
struct si_shader;
uint32_t sh_base[SI_NUM_SHADERS];
};
-#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */
-#define SI_NUM_SAMPLERS SI_NUM_USER_SAMPLERS
-
-/* User constant buffers: 0..15
- * Driver state constants: 16
- */
-#define SI_NUM_USER_CONST_BUFFERS 16
-#define SI_DRIVER_STATE_CONST_BUF SI_NUM_USER_CONST_BUFFERS
-#define SI_NUM_CONST_BUFFERS (SI_DRIVER_STATE_CONST_BUF + 1)
-
-#define SI_NUM_IMAGES 16
-
-#define SI_NUM_SHADER_BUFFERS 16
-
/* Private read-write buffer slots. */
enum {
SI_HS_RING_TESS_FACTOR,
SI_NUM_RW_BUFFERS,
};
-#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
-
-
/* This represents descriptors in memory, such as buffer resources,
* image resources, and sampler states.
*/