/** Maximum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
+/** For GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICES. */
+#define MAX_ELEMENTS_VERTICES_INDICES (512 * 1024 * 1024)
+
/** Subpixel precision for antialiasing, window coordinate snapping */
#define SUB_PIXEL_BITS 4
[ "GREEN_BITS", "BUFFER_INT(Visual.greenBits), extra_new_buffers" ],
[ "LINE_WIDTH", "CONTEXT_FLOAT(Line.Width), NO_EXTRA" ],
[ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ],
- [ "MAX_ELEMENTS_VERTICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
- [ "MAX_ELEMENTS_INDICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
+ [ "MAX_ELEMENTS_VERTICES", "CONST(MAX_ELEMENTS_VERTICES_INDICES), NO_EXTRA" ],
+ [ "MAX_ELEMENTS_INDICES", "CONST(MAX_ELEMENTS_VERTICES_INDICES), NO_EXTRA" ],
[ "MAX_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA" ],
[ "MAX_VIEWPORT_DIMS", "CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA" ],
[ "PACK_ALIGNMENT", "CONTEXT_INT(Pack.Alignment), NO_EXTRA" ],