struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
-#if 0
- struct gl_texture_object *Proxy1D;
- struct gl_texture_object *Proxy2D;
- struct gl_texture_object *Proxy3D;
- struct gl_texture_object *ProxyCubeMap;
- struct gl_texture_object *ProxyRect;
- struct gl_texture_object *Proxy1DArray;
- struct gl_texture_object *Proxy2DArray;
-#else
+ /** Proxy texture objects */
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
-#endif
/** GL_EXT_shared_texture_palette */
GLboolean SharedPalette;