Revert "mesa: Convert fixed function fragment program generator to GLSL IR."
authorEric Anholt <eric@anholt.net>
Sat, 12 Mar 2011 23:00:55 +0000 (15:00 -0800)
committerEric Anholt <eric@anholt.net>
Sat, 12 Mar 2011 23:11:01 +0000 (15:11 -0800)
This reverts commit 7cb87dffce2c7a37f960f3a865cf92fd193dd8c5.
There were regressions (Bug #35244) and more review has been requested.

src/mesa/main/ff_fragment_shader.cpp
src/mesa/main/state.c
src/mesa/main/texenvprogram.h
src/mesa/program/program.c

index 50d6be70d403472831924ea4ef683757146796f6..9be531735ed865e303558acdf5cc349f98faa086 100644 (file)
@@ -3,7 +3,6 @@
  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  * All Rights Reserved.
  * Copyright 2009 VMware, Inc.  All Rights Reserved.
- * Copyright © 2010 Intel Corporation
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
@@ -31,8 +30,6 @@ extern "C" {
 #include "glheader.h"
 #include "imports.h"
 #include "mtypes.h"
-#include "main/uniforms.h"
-#include "main/macros.h"
 #include "program/program.h"
 #include "program/prog_parameter.h"
 #include "program/prog_cache.h"
@@ -42,13 +39,6 @@ extern "C" {
 #include "program/programopt.h"
 #include "texenvprogram.h"
 }
-#include "../glsl/glsl_types.h"
-#include "../glsl/ir.h"
-#include "../glsl/glsl_symbol_table.h"
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir_optimization.h"
-#include "../glsl/ir_print_visitor.h"
-#include "../program/ir_to_mesa.h"
 
 /*
  * Note on texture units:
@@ -69,7 +59,7 @@ struct texenvprog_cache_item
 {
    GLuint hash;
    void *key;
-   struct gl_shader_program *data;
+   struct gl_fragment_program *data;
    struct texenvprog_cache_item *next;
 };
 
@@ -86,6 +76,13 @@ texenv_doing_secondary_color(struct gl_context *ctx)
    return GL_FALSE;
 }
 
+/**
+ * Up to nine instructions per tex unit, plus fog, specular color.
+ */
+#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
+
+#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
+
 struct mode_opt {
 #ifdef __GNUC__
    __extension__ GLubyte Source:4;  /**< SRC_x */
@@ -119,6 +116,8 @@ struct state_key {
       GLuint NumArgsA:3;  /**< up to MAX_COMBINER_TERMS */
       GLuint ModeA:5;     /**< MODE_x */
 
+      GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */
+
       struct mode_opt OptRGB[MAX_COMBINER_TERMS];
       struct mode_opt OptA[MAX_COMBINER_TERMS];
    } unit[MAX_TEXTURE_UNITS];
@@ -471,6 +470,10 @@ static GLuint make_state_key( struct gl_context *ctx,  struct state_key *key )
          key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
          key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
        }
+
+      /* this is a back-door for enabling cylindrical texture wrap mode */
+      if (texObj->Priority == 0.125)
+         key->unit[i].texture_cyl_wrap = 1;
    }
 
    /* _NEW_LIGHT | _NEW_FOG */
@@ -499,15 +502,40 @@ static GLuint make_state_key( struct gl_context *ctx,  struct state_key *key )
 }
 
 
+/**
+ * Use uregs to represent registers internally, translate to Mesa's
+ * expected formats on emit.  
+ *
+ * NOTE: These are passed by value extensively in this file rather
+ * than as usual by pointer reference.  If this disturbs you, try
+ * remembering they are just 32bits in size.
+ *
+ * GCC is smart enough to deal with these dword-sized structures in
+ * much the same way as if I had defined them as dwords and was using
+ * macros to access and set the fields.  This is much nicer and easier
+ * to evolve.
+ */
+struct ureg {
+   GLuint file:4;
+   GLuint idx:8;
+   GLuint negatebase:1;
+   GLuint swz:12;
+   GLuint pad:7;
+};
+
+static const struct ureg undef = { 
+   PROGRAM_UNDEFINED,
+   255,
+   0,
+   0,
+   0
+};
+
+
 /** State used to build the fragment program:
  */
 struct texenv_fragment_program {
-   struct gl_shader_program *shader_program;
-   struct gl_shader *shader;
    struct gl_fragment_program *program;
-   exec_list *instructions;
-   exec_list *top_instructions;
-   void *mem_ctx;
    struct state_key *state;
 
    GLbitfield alu_temps;       /**< Track texture indirections, see spec. */
@@ -515,35 +543,385 @@ struct texenv_fragment_program {
    GLbitfield temp_in_use;     /**< Tracks temporary regs which are in use. */
    GLboolean error;
 
-   ir_variable *src_texture[MAX_TEXTURE_COORD_UNITS];
+   struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];   
    /* Reg containing each texture unit's sampled texture color,
     * else undef.
     */
 
-   /* Texcoord override from bumpmapping. */
-   struct ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS];
-
+   struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS];
    /* Reg containing texcoord for a texture unit,
     * needed for bump mapping, else undef.
     */
 
-   ir_rvalue *src_previous;    /**< Reg containing color from previous
+   struct ureg src_previous;   /**< Reg containing color from previous 
                                 * stage.  May need to be decl'd.
                                 */
 
    GLuint last_tex_stage;      /**< Number of last enabled texture unit */
+
+   struct ureg half;
+   struct ureg one;
+   struct ureg zero;
 };
 
-static ir_rvalue *
-get_source(struct texenv_fragment_program *p,
-          GLuint src, GLuint unit)
+
+
+static struct ureg make_ureg(GLuint file, GLuint idx)
+{
+   struct ureg reg;
+   reg.file = file;
+   reg.idx = idx;
+   reg.negatebase = 0;
+   reg.swz = SWIZZLE_NOOP;
+   reg.pad = 0;
+   return reg;
+}
+
+static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
+{
+   reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
+                          GET_SWZ(reg.swz, y),
+                          GET_SWZ(reg.swz, z),
+                          GET_SWZ(reg.swz, w));
+
+   return reg;
+}
+
+static struct ureg swizzle1( struct ureg reg, int x )
+{
+   return swizzle(reg, x, x, x, x);
+}
+
+static struct ureg negate( struct ureg reg )
+{
+   reg.negatebase ^= 1;
+   return reg;
+}
+
+static GLboolean is_undef( struct ureg reg )
+{
+   return reg.file == PROGRAM_UNDEFINED;
+}
+
+
+static struct ureg get_temp( struct texenv_fragment_program *p )
+{
+   GLint bit;
+   
+   /* First try and reuse temps which have been used already:
+    */
+   bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
+
+   /* Then any unused temporary:
+    */
+   if (!bit)
+      bit = _mesa_ffs( ~p->temp_in_use );
+
+   if (!bit) {
+      _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
+      exit(1);
+   }
+
+   if ((GLuint) bit > p->program->Base.NumTemporaries)
+      p->program->Base.NumTemporaries = bit;
+
+   p->temp_in_use |= 1<<(bit-1);
+   return make_ureg(PROGRAM_TEMPORARY, (bit-1));
+}
+
+static struct ureg get_tex_temp( struct texenv_fragment_program *p )
+{
+   int bit;
+   
+   /* First try to find available temp not previously used (to avoid
+    * starting a new texture indirection).  According to the spec, the
+    * ~p->temps_output isn't necessary, but will keep it there for
+    * now:
+    */
+   bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
+
+   /* Then any unused temporary:
+    */
+   if (!bit) 
+      bit = _mesa_ffs( ~p->temp_in_use );
+
+   if (!bit) {
+      _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
+      exit(1);
+   }
+
+   if ((GLuint) bit > p->program->Base.NumTemporaries)
+      p->program->Base.NumTemporaries = bit;
+
+   p->temp_in_use |= 1<<(bit-1);
+   return make_ureg(PROGRAM_TEMPORARY, (bit-1));
+}
+
+
+/** Mark a temp reg as being no longer allocatable. */
+static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
+{
+   if (r.file == PROGRAM_TEMPORARY)
+      p->temps_output |= (1 << r.idx);
+}
+
+
+static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p )
+{
+   GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
+
+   /* KW: To support tex_env_crossbar, don't release the registers in
+    * temps_output.
+    */
+   if (max_temp >= sizeof(int) * 8)
+      p->temp_in_use = p->temps_output;
+   else
+      p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
+}
+
+
+static struct ureg register_param5( struct texenv_fragment_program *p, 
+                                   GLint s0,
+                                   GLint s1,
+                                   GLint s2,
+                                   GLint s3,
+                                   GLint s4)
+{
+   int tokens[STATE_LENGTH];
+   GLuint idx;
+   tokens[0] = s0;
+   tokens[1] = s1;
+   tokens[2] = s2;
+   tokens[3] = s3;
+   tokens[4] = s4;
+   idx = _mesa_add_state_reference(p->program->Base.Parameters,
+                                  (gl_state_index *)tokens);
+   return make_ureg(PROGRAM_STATE_VAR, idx);
+}
+
+
+#define register_param1(p,s0)          register_param5(p,s0,0,0,0,0)
+#define register_param2(p,s0,s1)       register_param5(p,s0,s1,0,0,0)
+#define register_param3(p,s0,s1,s2)    register_param5(p,s0,s1,s2,0,0)
+#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+
+static GLuint frag_to_vert_attrib( GLuint attrib )
+{
+   switch (attrib) {
+   case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
+   case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
+   default:
+      assert(attrib >= FRAG_ATTRIB_TEX0);
+      assert(attrib <= FRAG_ATTRIB_TEX7);
+      return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
+   }
+}
+
+
+static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
+{
+   if (p->state->inputs_available & (1<<input)) {
+      p->program->Base.InputsRead |= (1 << input);
+      return make_ureg(PROGRAM_INPUT, input);
+   }
+   else {
+      GLuint idx = frag_to_vert_attrib( input );
+      return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
+   }
+}
+
+
+static void emit_arg( struct prog_src_register *reg,
+                     struct ureg ureg )
+{
+   reg->File = ureg.file;
+   reg->Index = ureg.idx;
+   reg->Swizzle = ureg.swz;
+   reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
+   reg->Abs = GL_FALSE;
+}
+
+static void emit_dst( struct prog_dst_register *dst,
+                     struct ureg ureg, GLuint mask )
+{
+   dst->File = ureg.file;
+   dst->Index = ureg.idx;
+   dst->WriteMask = mask;
+   dst->CondMask = COND_TR;  /* always pass cond test */
+   dst->CondSwizzle = SWIZZLE_NOOP;
+}
+
+static struct prog_instruction *
+emit_op(struct texenv_fragment_program *p,
+       enum prog_opcode op,
+       struct ureg dest,
+       GLuint mask,
+       GLboolean saturate,
+       struct ureg src0,
+       struct ureg src1,
+       struct ureg src2 )
+{
+   const GLuint nr = p->program->Base.NumInstructions++;
+   struct prog_instruction *inst = &p->program->Base.Instructions[nr];
+
+   assert(nr < MAX_INSTRUCTIONS);
+
+   _mesa_init_instructions(inst, 1);
+   inst->Opcode = op;
+   
+   emit_arg( &inst->SrcReg[0], src0 );
+   emit_arg( &inst->SrcReg[1], src1 );
+   emit_arg( &inst->SrcReg[2], src2 );
+   
+   inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
+
+   emit_dst( &inst->DstReg, dest, mask );
+
+#if 0
+   /* Accounting for indirection tracking:
+    */
+   if (dest.file == PROGRAM_TEMPORARY)
+      p->temps_output |= 1 << dest.idx;
+#endif
+
+   return inst;
+}
+   
+
+static struct ureg emit_arith( struct texenv_fragment_program *p,
+                              enum prog_opcode op,
+                              struct ureg dest,
+                              GLuint mask,
+                              GLboolean saturate,
+                              struct ureg src0,
+                              struct ureg src1,
+                              struct ureg src2 )
+{
+   emit_op(p, op, dest, mask, saturate, src0, src1, src2);
+   
+   /* Accounting for indirection tracking:
+    */
+   if (src0.file == PROGRAM_TEMPORARY)
+      p->alu_temps |= 1 << src0.idx;
+
+   if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
+      p->alu_temps |= 1 << src1.idx;
+
+   if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
+      p->alu_temps |= 1 << src2.idx;
+
+   if (dest.file == PROGRAM_TEMPORARY)
+      p->alu_temps |= 1 << dest.idx;
+       
+   p->program->Base.NumAluInstructions++;
+   return dest;
+}
+
+static struct ureg emit_texld( struct texenv_fragment_program *p,
+                              enum prog_opcode op,
+                              struct ureg dest,
+                              GLuint destmask,
+                              GLuint tex_unit,
+                              GLuint tex_idx,
+                               GLuint tex_shadow,
+                              struct ureg coord )
+{
+   struct prog_instruction *inst = emit_op( p, op, 
+                                         dest, destmask, 
+                                         GL_FALSE,     /* don't saturate? */
+                                         coord,        /* arg 0? */
+                                         undef,
+                                         undef);
+   
+   inst->TexSrcTarget = tex_idx;
+   inst->TexSrcUnit = tex_unit;
+   inst->TexShadow = tex_shadow;
+
+   p->program->Base.NumTexInstructions++;
+
+   /* Accounting for indirection tracking:
+    */
+   reserve_temp(p, dest);
+
+#if 0
+   /* Is this a texture indirection?
+    */
+   if ((coord.file == PROGRAM_TEMPORARY &&
+       (p->temps_output & (1<<coord.idx))) ||
+       (dest.file == PROGRAM_TEMPORARY &&
+       (p->alu_temps & (1<<dest.idx)))) {
+      p->program->Base.NumTexIndirections++;
+      p->temps_output = 1<<coord.idx;
+      p->alu_temps = 0;
+      assert(0);               /* KW: texture env crossbar */
+   }
+#endif
+
+   return dest;
+}
+
+
+static struct ureg register_const4f( struct texenv_fragment_program *p, 
+                                    GLfloat s0,
+                                    GLfloat s1,
+                                    GLfloat s2,
+                                    GLfloat s3)
+{
+   GLfloat values[4];
+   GLuint idx, swizzle;
+   struct ureg r;
+   values[0] = s0;
+   values[1] = s1;
+   values[2] = s2;
+   values[3] = s3;
+   idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
+                                     &swizzle );
+   r = make_ureg(PROGRAM_CONSTANT, idx);
+   r.swz = swizzle;
+   return r;
+}
+
+#define register_scalar_const(p, s0)    register_const4f(p, s0, s0, s0, s0)
+#define register_const1f(p, s0)         register_const4f(p, s0, 0, 0, 1)
+#define register_const2f(p, s0, s1)     register_const4f(p, s0, s1, 0, 1)
+#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
+
+
+static struct ureg get_one( struct texenv_fragment_program *p )
+{
+   if (is_undef(p->one)) 
+      p->one = register_scalar_const(p, 1.0);
+   return p->one;
+}
+
+static struct ureg get_half( struct texenv_fragment_program *p )
 {
-   ir_variable *var;
-   ir_dereference *deref;
+   if (is_undef(p->half)) 
+      p->half = register_scalar_const(p, 0.5);
+   return p->half;
+}
+
+static struct ureg get_zero( struct texenv_fragment_program *p )
+{
+   if (is_undef(p->zero)) 
+      p->zero = register_scalar_const(p, 0.0);
+   return p->zero;
+}
+
+
+static void program_error( struct texenv_fragment_program *p, const char *msg )
+{
+   _mesa_problem(NULL, "%s", msg);
+   p->error = 1;
+}
 
+static struct ureg get_source( struct texenv_fragment_program *p, 
+                              GLuint src, GLuint unit )
+{
    switch (src) {
    case SRC_TEXTURE: 
-      return new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]);
+      assert(!is_undef(p->src_texture[unit]));
+      return p->src_texture[unit];
 
    case SRC_TEXTURE0:
    case SRC_TEXTURE1:
@@ -553,69 +931,66 @@ get_source(struct texenv_fragment_program *p,
    case SRC_TEXTURE5:
    case SRC_TEXTURE6:
    case SRC_TEXTURE7: 
-      return new(p->mem_ctx)
-        ir_dereference_variable(p->src_texture[src - SRC_TEXTURE0]);
+      assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
+      return p->src_texture[src - SRC_TEXTURE0];
 
    case SRC_CONSTANT:
-      var = p->shader->symbols->get_variable("gl_TextureEnvColor");
-      assert(var);
-      deref = new(p->mem_ctx) ir_dereference_variable(var);
-      var->max_array_access = MAX2(var->max_array_access, unit);
-      return new(p->mem_ctx) ir_dereference_array(deref,
-                                                 new(p->mem_ctx) ir_constant(unit));
+      return register_param2(p, STATE_TEXENV_COLOR, unit);
 
    case SRC_PRIMARY_COLOR:
-      var = p->shader->symbols->get_variable("gl_Color");
-      assert(var);
-      return new(p->mem_ctx) ir_dereference_variable(var);
+      return register_input(p, FRAG_ATTRIB_COL0);
 
    case SRC_ZERO:
-      return new(p->mem_ctx) ir_constant(0.0f);
+      return get_zero(p);
 
    case SRC_PREVIOUS:
-      if (!p->src_previous) {
-        var = p->shader->symbols->get_variable("gl_Color");
-        assert(var);
-        return new(p->mem_ctx) ir_dereference_variable(var);
-      } else {
-        return p->src_previous->clone(p->mem_ctx, NULL);
-      }
+      if (is_undef(p->src_previous))
+        return register_input(p, FRAG_ATTRIB_COL0);
+      else
+        return p->src_previous;
 
    default:
       assert(0);
-      return NULL;
+      return undef;
    }
 }
 
-static ir_rvalue *
-emit_combine_source(struct texenv_fragment_program *p,
-                   GLuint unit,
-                   GLuint source,
-                   GLuint operand)
+static struct ureg emit_combine_source( struct texenv_fragment_program *p, 
+                                       GLuint mask,
+                                       GLuint unit,
+                                       GLuint source, 
+                                       GLuint operand )
 {
-   ir_rvalue *src;
+   struct ureg arg, src, one;
 
    src = get_source(p, source, unit);
 
    switch (operand) {
    case OPR_ONE_MINUS_SRC_COLOR: 
-      return new(p->mem_ctx) ir_expression(ir_binop_sub,
-                                          new(p->mem_ctx) ir_constant(1.0f),
-                                          src);
+      /* Get unused tmp,
+       * Emit tmp = 1.0 - arg.xyzw
+       */
+      arg = get_temp( p );
+      one = get_one( p );
+      return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
 
    case OPR_SRC_ALPHA: 
-      return new(p->mem_ctx) ir_swizzle(src, 3, 3, 3, 3, 1);
-
+      if (mask == WRITEMASK_W)
+        return src;
+      else
+        return swizzle1( src, SWIZZLE_W );
    case OPR_ONE_MINUS_SRC_ALPHA: 
-      return new(p->mem_ctx) ir_expression(ir_binop_sub,
-                                          new(p->mem_ctx) ir_constant(1.0f),
-                                          new(p->mem_ctx) ir_swizzle(src,
-                                                                     3, 3,
-                                                                     3, 3, 1));
+      /* Get unused tmp,
+       * Emit tmp = 1.0 - arg.wwww
+       */
+      arg = get_temp(p);
+      one = get_one(p);
+      return emit_arith(p, OPCODE_SUB, arg, mask, 0,
+                       one, swizzle1(src, SWIZZLE_W), undef);
    case OPR_ZERO:
-      return new(p->mem_ctx) ir_constant(0.0f);
+      return get_zero(p);
    case OPR_ONE:
-      return new(p->mem_ctx) ir_constant(1.0f);
+      return get_one(p);
    case OPR_SRC_COLOR: 
       return src;
    default:
@@ -664,104 +1039,112 @@ static GLboolean args_match( const struct state_key *key, GLuint unit )
    return GL_TRUE;
 }
 
-static ir_rvalue *
-smear(struct texenv_fragment_program *p, ir_rvalue *val)
-{
-   if (!val->type->is_scalar())
-      return val;
-
-   return new(p->mem_ctx) ir_swizzle(val, 0, 0, 0, 0, 4);
-}
-
-static ir_rvalue *
-emit_combine(struct texenv_fragment_program *p,
-            GLuint unit,
-            GLuint nr,
-            GLuint mode,
-            const struct mode_opt *opt)
+static struct ureg emit_combine( struct texenv_fragment_program *p,
+                                struct ureg dest,
+                                GLuint mask,
+                                GLboolean saturate,
+                                GLuint unit,
+                                GLuint nr,
+                                GLuint mode,
+                                const struct mode_opt *opt)
 {
-   ir_rvalue *src[MAX_COMBINER_TERMS];
-   ir_rvalue *tmp0, *tmp1;
+   struct ureg src[MAX_COMBINER_TERMS];
+   struct ureg tmp, half;
    GLuint i;
 
    assert(nr <= MAX_COMBINER_TERMS);
 
    for (i = 0; i < nr; i++)
-      src[i] = emit_combine_source( p, unit, opt[i].Source, opt[i].Operand );
+      src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
 
    switch (mode) {
    case MODE_REPLACE: 
-      return src[0];
-
+      if (mask == WRITEMASK_XYZW && !saturate)
+        return src[0];
+      else
+        return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
    case MODE_MODULATE: 
-      return new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]);
-
+      return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
+                        src[0], src[1], undef );
    case MODE_ADD: 
-      return new(p->mem_ctx) ir_expression(ir_binop_add, src[0], src[1]);
-
+      return emit_arith( p, OPCODE_ADD, dest, mask, saturate, 
+                        src[0], src[1], undef );
    case MODE_ADD_SIGNED:
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, src[0], src[1]);
-      return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0,
-                                          new(p->mem_ctx) ir_constant(-0.5f));
-
+      /* tmp = arg0 + arg1
+       * result = tmp - .5
+       */
+      half = get_half(p);
+      tmp = get_temp( p );
+      emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
+      emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
+      return dest;
    case MODE_INTERPOLATE: 
-      /* Arg0 * (Arg2) + Arg1 * (1-Arg2) */
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]);
-
-      tmp1 = new(p->mem_ctx) ir_expression(ir_binop_sub,
-                                          new(p->mem_ctx) ir_constant(1.0f),
-                                          src[2]->clone(p->mem_ctx, NULL));
-      tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[1], tmp1);
-
-      return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1);
+      /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
+       */
+      return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
 
    case MODE_SUBTRACT: 
-      return new(p->mem_ctx) ir_expression(ir_binop_sub, src[0], src[1]);
+      return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
 
    case MODE_DOT3_RGBA:
    case MODE_DOT3_RGBA_EXT: 
    case MODE_DOT3_RGB_EXT:
    case MODE_DOT3_RGB: {
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0],
-                                          new(p->mem_ctx) ir_constant(2.0f));
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0,
-                                          new(p->mem_ctx) ir_constant(-1.0f));
-      tmp0 = new(p->mem_ctx) ir_swizzle(smear(p, tmp0), 0, 1, 2, 3, 3);
-
-      tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[1],
-                                          new(p->mem_ctx) ir_constant(2.0f));
-      tmp1 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp1,
-                                          new(p->mem_ctx) ir_constant(-1.0f));
-      tmp1 = new(p->mem_ctx) ir_swizzle(smear(p, tmp1), 0, 1, 2, 3, 3);
-
-      return new(p->mem_ctx) ir_expression(ir_binop_dot, tmp0, tmp1);
-   }
-   case MODE_MODULATE_ADD_ATI:
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]);
-      return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, src[1]);
+      struct ureg tmp0 = get_temp( p );
+      struct ureg tmp1 = get_temp( p );
+      struct ureg neg1 = register_scalar_const(p, -1);
+      struct ureg two  = register_scalar_const(p, 2);
 
-   case MODE_MODULATE_SIGNED_ADD_ATI:
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]);
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, src[1]);
-      return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0,
-                                          new(p->mem_ctx) ir_constant(-0.5f));
+      /* tmp0 = 2*src0 - 1
+       * tmp1 = 2*src1 - 1
+       *
+       * dst = tmp0 dot3 tmp1 
+       */
+      emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, 
+                 two, src[0], neg1);
 
+      if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
+        tmp1 = tmp0;
+      else
+        emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, 
+                    two, src[1], neg1);
+      emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
+      return dest;
+   }
+   case MODE_MODULATE_ADD_ATI:
+      /* Arg0 * Arg2 + Arg1 */
+      return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
+                        src[0], src[2], src[1] );
+   case MODE_MODULATE_SIGNED_ADD_ATI: {
+      /* Arg0 * Arg2 + Arg1 - 0.5 */
+      struct ureg tmp0 = get_temp(p);
+      half = get_half(p);
+      emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
+      emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
+      return dest;
+   }
    case MODE_MODULATE_SUBTRACT_ATI:
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]);
-      return new(p->mem_ctx) ir_expression(ir_binop_sub, tmp0, src[1]);
-
+      /* Arg0 * Arg2 - Arg1 */
+      emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
+      return dest;
    case MODE_ADD_PRODUCTS:
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]);
-      tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[2], src[3]);
-      return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1);
-
+      /* Arg0 * Arg1 + Arg2 * Arg3 */
+      {
+         struct ureg tmp0 = get_temp(p);
+         emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
+         emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
+      }
+      return dest;
    case MODE_ADD_PRODUCTS_SIGNED:
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]);
-      tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[2], src[3]);
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1);
-      return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0,
-                                          new(p->mem_ctx) ir_constant(-0.5f));
-
+      /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
+      {
+         struct ureg tmp0 = get_temp(p);
+         half = get_half(p);
+         emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
+         emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
+         emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
+      }
+      return dest;
    case MODE_BUMP_ENVMAP_ATI:
       /* special - not handled here */
       assert(0);
@@ -772,24 +1155,17 @@ emit_combine(struct texenv_fragment_program *p,
    }
 }
 
-static ir_rvalue *
-saturate(struct texenv_fragment_program *p, ir_rvalue *val)
-{
-   val = new(p->mem_ctx) ir_expression(ir_binop_min, val,
-                                      new(p->mem_ctx) ir_constant(1.0f));
-   return new(p->mem_ctx) ir_expression(ir_binop_max, val,
-                                       new(p->mem_ctx) ir_constant(0.0f));
-}
 
 /**
  * Generate instructions for one texture unit's env/combiner mode.
  */
-static ir_rvalue *
+static struct ureg
 emit_texenv(struct texenv_fragment_program *p, GLuint unit)
 {
    const struct state_key *key = p->state;
    GLboolean rgb_saturate, alpha_saturate;
    GLuint rgb_shift, alpha_shift;
+   struct ureg out, dest;
 
    if (!key->unit[unit].enabled) {
       return get_source(p, SRC_PREVIOUS, 0);
@@ -831,232 +1207,129 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
    else
       alpha_saturate = GL_FALSE;
 
-   ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
-                                                      "texenv_combine",
-                                                      ir_var_temporary);
-   p->instructions->push_tail(temp_var);
-
-   ir_dereference *deref;
-   ir_assignment *assign;
-   ir_rvalue *val;
+   /* If this is the very last calculation (and various other conditions
+    * are met), emit directly to the color output register.  Otherwise,
+    * emit to a temporary register.
+    */
+   if (key->separate_specular ||
+       unit != p->last_tex_stage ||
+       alpha_shift ||
+       key->num_draw_buffers != 1 ||
+       rgb_shift)
+      dest = get_temp( p );
+   else
+      dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
 
    /* Emit the RGB and A combine ops
     */
    if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
        args_match(key, unit)) {
-      val = emit_combine(p, unit,
-                        key->unit[unit].NumArgsRGB,
-                        key->unit[unit].ModeRGB,
-                        key->unit[unit].OptRGB);
-      val = smear(p, val);
-      if (rgb_saturate)
-        val = saturate(p, val);
-
-      deref = new(p->mem_ctx) ir_dereference_variable(temp_var);
-      assign = new(p->mem_ctx) ir_assignment(deref, val, NULL);
-      p->instructions->push_tail(assign);
+      out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
+                         unit,
+                         key->unit[unit].NumArgsRGB,
+                         key->unit[unit].ModeRGB,
+                         key->unit[unit].OptRGB);
    }
    else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
            key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
-      ir_rvalue *val = emit_combine(p, unit,
-                                   key->unit[unit].NumArgsRGB,
-                                   key->unit[unit].ModeRGB,
-                                   key->unit[unit].OptRGB);
-      val = smear(p, val);
-      if (rgb_saturate)
-        val = saturate(p, val);
-      deref = new(p->mem_ctx) ir_dereference_variable(temp_var);
-      assign = new(p->mem_ctx) ir_assignment(deref, val, NULL);
-      p->instructions->push_tail(assign);
+      out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
+                         unit,
+                         key->unit[unit].NumArgsRGB,
+                         key->unit[unit].ModeRGB,
+                         key->unit[unit].OptRGB);
    }
    else {
       /* Need to do something to stop from re-emitting identical
        * argument calculations here:
        */
-      val = emit_combine(p, unit,
-                        key->unit[unit].NumArgsRGB,
-                        key->unit[unit].ModeRGB,
-                        key->unit[unit].OptRGB);
-      val = smear(p, val);
-      val = new(p->mem_ctx) ir_swizzle(val, 0, 1, 2, 3, 3);
-      if (rgb_saturate)
-        val = saturate(p, val);
-      deref = new(p->mem_ctx) ir_dereference_variable(temp_var);
-      assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_XYZ);
-      p->instructions->push_tail(assign);
-
-      val = emit_combine(p, unit,
-                        key->unit[unit].NumArgsA,
-                        key->unit[unit].ModeA,
-                        key->unit[unit].OptA);
-      val = smear(p, val);
-      val = new(p->mem_ctx) ir_swizzle(val, 3, 3, 3, 3, 1);
-      if (alpha_saturate)
-        val = saturate(p, val);
-      deref = new(p->mem_ctx) ir_dereference_variable(temp_var);
-      assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_W);
-      p->instructions->push_tail(assign);
+      out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate,
+                         unit,
+                         key->unit[unit].NumArgsRGB,
+                         key->unit[unit].ModeRGB,
+                         key->unit[unit].OptRGB);
+      out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate,
+                         unit,
+                         key->unit[unit].NumArgsA,
+                         key->unit[unit].ModeA,
+                         key->unit[unit].OptA);
    }
 
-   deref = new(p->mem_ctx) ir_dereference_variable(temp_var);
-
    /* Deal with the final shift:
     */
    if (alpha_shift || rgb_shift) {
-      ir_constant *shift;
+      struct ureg shift;
+      GLboolean saturate = GL_TRUE;  /* always saturate at this point */
 
       if (rgb_shift == alpha_shift) {
-        shift = new(p->mem_ctx) ir_constant((float)(1 << rgb_shift));
+        shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
       }
       else {
-        float const_data[4] = {
-           1 << rgb_shift,
-           1 << rgb_shift,
-           1 << rgb_shift,
-           1 << alpha_shift
-        };
-        shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type,
-                                            (ir_constant_data *)const_data);
+        shift = register_const4f(p, 
+                                 (GLfloat)(1<<rgb_shift),
+                                 (GLfloat)(1<<rgb_shift),
+                                 (GLfloat)(1<<rgb_shift),
+                                 (GLfloat)(1<<alpha_shift));
       }
-
-      return saturate(p, new(p->mem_ctx) ir_expression(ir_binop_mul,
-                                                      deref, shift));
+      return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW, 
+                        saturate, out, shift, undef );
    }
    else
-      return deref;
+      return out;
 }
 
 
 /**
  * Generate instruction for getting a texture source term.
  */
- static void load_texture( struct texenv_fragment_program *p, GLuint unit )
- {
-    ir_dereference *deref;
-    ir_assignment *assign;
-
-    if (p->src_texture[unit])
-       return;
-
-    const GLuint texTarget = p->state->unit[unit].source_index;
-    ir_rvalue *texcoord;
-
-    if (p->texcoord_tex[unit]) {
-       texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]);
-    }
-    else {
-       ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord");
-       assert(tc_array);
-       texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
-       ir_rvalue *index = new(p->mem_ctx) ir_constant(unit);
-       texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
-       tc_array->max_array_access = MAX2(tc_array->max_array_access, unit);
-    }
-
-    if (!p->state->unit[unit].enabled) {
-       p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
-                                                         "dummy_tex",
-                                                         ir_var_temporary);
-       p->instructions->push_tail(p->src_texture[unit]);
-
-       deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]);
-       assign = new(p->mem_ctx) ir_assignment(deref,
-                                             new(p->mem_ctx) ir_constant(0.0f),
-                                             NULL);
-       p->instructions->push_tail(assign);
-       return ;
-    }
-
-    const glsl_type *sampler_type = NULL;
-    int coords = 0;
-
-    switch (texTarget) {
-    case TEXTURE_1D_INDEX:
-       if (p->state->unit[unit].shadow)
-         sampler_type = p->shader->symbols->get_type("sampler1DShadow");
-       else
-         sampler_type = p->shader->symbols->get_type("sampler1D");
-       coords = 1;
-       break;
-    case TEXTURE_1D_ARRAY_INDEX:
-       if (p->state->unit[unit].shadow)
-         sampler_type = p->shader->symbols->get_type("sampler1DArrayShadow");
-       else
-         sampler_type = p->shader->symbols->get_type("sampler1DArray");
-       coords = 2;
-       break;
-    case TEXTURE_2D_INDEX:
-       if (p->state->unit[unit].shadow)
-         sampler_type = p->shader->symbols->get_type("sampler2DShadow");
-       else
-         sampler_type = p->shader->symbols->get_type("sampler2D");
-       coords = 2;
-       break;
-    case TEXTURE_2D_ARRAY_INDEX:
-       if (p->state->unit[unit].shadow)
-         sampler_type = p->shader->symbols->get_type("sampler2DArrayShadow");
-       else
-         sampler_type = p->shader->symbols->get_type("sampler2DArray");
-       coords = 3;
-       break;
-    case TEXTURE_RECT_INDEX:
-       if (p->state->unit[unit].shadow)
-         sampler_type = p->shader->symbols->get_type("sampler2DRectShadow");
-       else
-         sampler_type = p->shader->symbols->get_type("sampler2DRect");
-       coords = 2;
-       break;
-    case TEXTURE_3D_INDEX:
-       assert(!p->state->unit[unit].shadow);
-       sampler_type = p->shader->symbols->get_type("sampler3D");
-       coords = 3;
-       break;
-    case TEXTURE_CUBE_INDEX:
-       if (p->state->unit[unit].shadow)
-         sampler_type = p->shader->symbols->get_type("samplerCubeShadow");
-       else
-         sampler_type = p->shader->symbols->get_type("samplerCube");
-       coords = 3;
-       break;
-    }
-
-    p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
-                                                      "tex",
-                                                      ir_var_temporary);
-    p->instructions->push_tail(p->src_texture[unit]);
-
-    ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex);
-
-
-    char *sampler_name = ralloc_asprintf(p->mem_ctx, "sampler_%d", unit);
-    ir_variable *sampler = new(p->mem_ctx) ir_variable(sampler_type,
-                                                      sampler_name,
-                                                      ir_var_uniform);
-    p->top_instructions->push_head(sampler);
-    deref = new(p->mem_ctx) ir_dereference_variable(sampler);
-    tex->set_sampler(deref);
-
-    tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords);
-
-    if (p->state->unit[unit].shadow) {
-       texcoord = texcoord->clone(p->mem_ctx, NULL);
-       tex->shadow_comparitor = new(p->mem_ctx) ir_swizzle(texcoord,
-                                                          coords, 0, 0, 0,
-                                                          1);
-       coords++;
-    }
-
-    texcoord = texcoord->clone(p->mem_ctx, NULL);
-    tex->projector = new(p->mem_ctx) ir_swizzle(texcoord, 3, 0, 0, 0, 1);
-
-    deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]);
-    assign = new(p->mem_ctx) ir_assignment(deref, tex, NULL);
-    p->instructions->push_tail(assign);
- }
+static void load_texture( struct texenv_fragment_program *p, GLuint unit )
+{
+   if (is_undef(p->src_texture[unit])) {
+      const GLuint texTarget = p->state->unit[unit].source_index;
+      struct ureg texcoord;
+      struct ureg tmp = get_tex_temp( p );
 
-static void
-load_texenv_source(struct texenv_fragment_program *p,
-                  GLuint src, GLuint unit)
+      if (is_undef(p->texcoord_tex[unit])) {
+         texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
+      }
+      else {
+         /* might want to reuse this reg for tex output actually */
+         texcoord = p->texcoord_tex[unit];
+      }
+
+      /* TODO: Use D0_MASK_XY where possible.
+       */
+      if (p->state->unit[unit].enabled) {
+         GLboolean shadow = GL_FALSE;
+
+        if (p->state->unit[unit].shadow) {
+           p->program->Base.ShadowSamplers |= 1 << unit;
+            shadow = GL_TRUE;
+         }
+
+        p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
+                                           tmp, WRITEMASK_XYZW, 
+                                           unit, texTarget, shadow,
+                                            texcoord );
+
+         p->program->Base.SamplersUsed |= (1 << unit);
+         /* This identity mapping should already be in place
+          * (see _mesa_init_program_struct()) but let's be safe.
+          */
+         p->program->Base.SamplerUnits[unit] = unit;
+      }
+      else
+        p->src_texture[unit] = get_zero(p);
+
+      if (p->state->unit[unit].texture_cyl_wrap) {
+         /* set flag which is checked by Mesa->Gallium program translation */
+         p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP;
+      }
+
+   }
+}
+
+static GLboolean load_texenv_source( struct texenv_fragment_program *p, 
+                                    GLuint src, GLuint unit )
 {
    switch (src) {
    case SRC_TEXTURE:
@@ -1078,6 +1351,8 @@ load_texenv_source(struct texenv_fragment_program *p,
       /* not a texture src - do nothing */
       break;
    }
+   return GL_TRUE;
 }
 
 
@@ -1104,214 +1379,108 @@ load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )
 /**
  * Generate instructions for loading bump map textures.
  */
-static void
+static GLboolean
 load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
 {
    const struct state_key *key = p->state;
    GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
-   ir_rvalue *bump;
-   ir_rvalue *texcoord;
-   ir_variable *rot_mat_0_var, *rot_mat_1_var;
-   ir_dereference_variable *rot_mat_0, *rot_mat_1;
-
-   rot_mat_0_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix0");
-   rot_mat_1_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix1");
-   rot_mat_0 = new(p->mem_ctx) ir_dereference_variable(rot_mat_0_var);
-   rot_mat_1 = new(p->mem_ctx) ir_dereference_variable(rot_mat_1_var);
-
-   ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord");
-   assert(tc_array);
-   texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
-   ir_rvalue *index = new(p->mem_ctx) ir_constant(bumpedUnitNr);
-   texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
-   tc_array->max_array_access = MAX2(tc_array->max_array_access, unit);
+   struct ureg texcDst, bumpMapRes;
+   struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
+   struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr);
+   struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit );
+   struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit );
 
    load_texenv_source( p, unit + SRC_TEXTURE0, unit );
 
+   bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
+   texcDst = get_tex_temp( p );
+   p->texcoord_tex[bumpedUnitNr] = texcDst;
+
    /* Apply rot matrix and add coords to be available in next phase.
-    * dest = Arg1 + (Arg0.xx * rotMat0) + (Arg0.yy * rotMat1)
+    * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1)
     * note only 2 coords are affected the rest are left unchanged (mul by 0)
     */
-   ir_dereference *deref;
-   ir_assignment *assign;
-   ir_rvalue *bump_x, *bump_y;
-
-   texcoord = smear(p, texcoord);
-
-   /* bump_texcoord = texcoord */
-   ir_variable *bumped = new(p->mem_ctx) ir_variable(texcoord->type,
-                                                    "bump_texcoord",
-                                                    ir_var_temporary);
-   p->instructions->push_tail(bumped);
-
-   deref = new(p->mem_ctx) ir_dereference_variable(bumped);
-   assign = new(p->mem_ctx) ir_assignment(deref, texcoord, NULL);
-   p->instructions->push_tail(assign);
-
-   /* bump_texcoord.xy += arg0.x * rotmat0 + arg0.y * rotmat1 */
-   bump = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
-   bump_x = new(p->mem_ctx) ir_swizzle(bump, 0, 0, 0, 0, 1);
-   bump = bump->clone(p->mem_ctx, NULL);
-   bump_y = new(p->mem_ctx) ir_swizzle(bump, 1, 0, 0, 0, 1);
-
-   bump_x = new(p->mem_ctx) ir_expression(ir_binop_mul, bump_x, rot_mat_0);
-   bump_y = new(p->mem_ctx) ir_expression(ir_binop_mul, bump_y, rot_mat_1);
-
-   ir_expression *expr;
-   expr = new(p->mem_ctx) ir_expression(ir_binop_add, bump_x, bump_y);
-
-   deref = new(p->mem_ctx) ir_dereference_variable(bumped);
-   expr = new(p->mem_ctx) ir_expression(ir_binop_add,
-                                       new(p->mem_ctx) ir_swizzle(deref,
-                                                                  0, 1, 1, 1,
-                                                                  2),
-                                       expr);
-
-   deref = new(p->mem_ctx) ir_dereference_variable(bumped);
-   assign = new(p->mem_ctx) ir_assignment(deref, expr, NULL, WRITEMASK_XY);
-   p->instructions->push_tail(assign);
-
-   p->texcoord_tex[bumpedUnitNr] = bumped;
+   emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
+               swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
+   emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
+               swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
+
+   /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
+    * enough to access this later, should optimize away.
+    */
+   emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0,
+               constdudvcolor, undef, undef );
+
+   return GL_TRUE;
 }
 
 /**
- * Applies the fog calculations.
- *
- * This is basically like the ARB_fragment_prorgam fog options.  Note
- * that ffvertex_prog.c produces fogcoord for us when
- * GL_FOG_COORDINATE_EXT is set to GL_FRAGMENT_DEPTH_EXT.
+ * Generate a new fragment program which implements the context's
+ * current texture env/combine mode.
  */
-static ir_rvalue *
-emit_fog_instructions(struct texenv_fragment_program *p,
-                     ir_rvalue *fragcolor)
+static void
+create_new_program(struct gl_context *ctx, struct state_key *key,
+                   struct gl_fragment_program *program)
 {
-   struct state_key *key = p->state;
-   ir_rvalue *f, *temp;
-   ir_variable *params, *oparams;
-   ir_variable *fogcoord;
-   ir_assignment *assign;
-
-   /* Temporary storage for the whole fog result.  Fog calculations
-    * only affect rgb so we're hanging on to the .a value of fragcolor
-    * this way.
-    */
-   ir_variable *fog_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
-                                                        "fog_result",
-                                                        ir_var_auto);
-   p->instructions->push_tail(fog_result);
-   temp = new(p->mem_ctx) ir_dereference_variable(fog_result);
-   assign = new(p->mem_ctx) ir_assignment(temp, fragcolor, NULL);
-   p->instructions->push_tail(assign);
-
-   temp = new(p->mem_ctx) ir_dereference_variable(fog_result);
-   fragcolor = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3);
-
-   oparams = p->shader->symbols->get_variable("gl_MESAFogParamsOptimized");
-   fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord");
-   params = p->shader->symbols->get_variable("gl_Fog");
-   f = new(p->mem_ctx) ir_dereference_variable(fogcoord);
-
-   ir_variable *f_var = new(p->mem_ctx) ir_variable(glsl_type::float_type,
-                                                   "fog_factor", ir_var_auto);
-   p->instructions->push_tail(f_var);
-
-   switch (key->fog_mode) {
-   case FOG_LINEAR:
-      /* f = (end - z) / (end - start)
-       *
-       * gl_MesaFogParamsOptimized gives us (-1 / (end - start)) and
-       * (end / (end - start)) so we can generate a single MAD.
-       */
-      temp = new(p->mem_ctx) ir_dereference_variable(oparams);
-      temp = new(p->mem_ctx) ir_swizzle(temp, 0, 0, 0, 0, 1);
-      f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp);
-
-      temp = new(p->mem_ctx) ir_dereference_variable(oparams);
-      temp = new(p->mem_ctx) ir_swizzle(temp, 1, 0, 0, 0, 1);
-      f = new(p->mem_ctx) ir_expression(ir_binop_add, f, temp);
-      break;
-   case FOG_EXP:
-      /* f = e^(-(density * fogcoord))
-       *
-       * gl_MesaFogParamsOptimized gives us density/ln(2) so we can
-       * use EXP2 which is generally the native instruction without
-       * having to do any further math on the fog density uniform.
-       */
-      temp = new(p->mem_ctx) ir_dereference_variable(oparams);
-      temp = new(p->mem_ctx) ir_swizzle(temp, 2, 0, 0, 0, 1);
-      f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp);
-      f = new(p->mem_ctx) ir_expression(ir_unop_neg, f);
-      f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f);
-      break;
-   case FOG_EXP2:
-      /* f = e^(-(density * fogcoord)^2)
-       *
-       * gl_MesaFogParamsOptimized gives us density/sqrt(ln(2)) so we
-       * can do this like FOG_EXP but with a squaring after the
-       * multiply by density.
-       */
-      ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::float_type,
-                                                         "fog_temp",
-                                                         ir_var_auto);
-      p->instructions->push_tail(temp_var);
-
-      temp = new(p->mem_ctx) ir_dereference_variable(oparams);
-      temp = new(p->mem_ctx) ir_swizzle(temp, 3, 0, 0, 0, 1);
-      f = new(p->mem_ctx) ir_expression(ir_binop_mul,
-                                       f, temp);
-
-      temp = new(p->mem_ctx) ir_dereference_variable(temp_var);
-      ir_assignment *assign = new(p->mem_ctx) ir_assignment(temp, f, NULL);
-      p->instructions->push_tail(assign);
-
-      f = new(p->mem_ctx) ir_dereference_variable(temp_var);
-      temp = new(p->mem_ctx) ir_dereference_variable(temp_var);
-      f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp);
-      f = new(p->mem_ctx) ir_expression(ir_unop_neg, f);
-      f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f);
-      break;
-   }
-
-   f = saturate(p, f);
+   struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
+   struct texenv_fragment_program p;
+   GLuint unit;
+   struct ureg cf, out;
+   int i;
 
-   temp = new(p->mem_ctx) ir_dereference_variable(f_var);
-   assign = new(p->mem_ctx) ir_assignment(temp, f, NULL);
-   p->instructions->push_tail(assign);
+   memset(&p, 0, sizeof(p));
+   p.state = key;
+   p.program = program;
 
-   f = new(p->mem_ctx) ir_dereference_variable(f_var);
-   f = new(p->mem_ctx) ir_expression(ir_binop_sub,
-                                    new(p->mem_ctx) ir_constant(1.0f),
-                                    f);
-   temp = new(p->mem_ctx) ir_dereference_variable(params);
-   temp = new(p->mem_ctx) ir_dereference_record(temp, "color");
-   temp = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3);
-   temp = new(p->mem_ctx) ir_expression(ir_binop_mul, temp, f);
+   /* During code generation, use locally-allocated instruction buffer,
+    * then alloc dynamic storage below.
+    */
+   p.program->Base.Instructions = instBuffer;
+   p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
+   p.program->Base.String = NULL;
+   p.program->Base.NumTexIndirections = 1; /* is this right? */
+   p.program->Base.NumTexInstructions = 0;
+   p.program->Base.NumAluInstructions = 0;
+   p.program->Base.NumInstructions = 0;
+   p.program->Base.NumTemporaries = 0;
+   p.program->Base.NumParameters = 0;
+   p.program->Base.NumAttributes = 0;
+   p.program->Base.NumAddressRegs = 0;
+   p.program->Base.Parameters = _mesa_new_parameter_list();
+   p.program->Base.InputsRead = 0x0;
+
+   if (key->num_draw_buffers == 1)
+      p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
+   else {
+      for (i = 0; i < key->num_draw_buffers; i++)
+        p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
+   }
 
-   f = new(p->mem_ctx) ir_dereference_variable(f_var);
-   f = new(p->mem_ctx) ir_expression(ir_binop_mul, fragcolor, f);
-   f = new(p->mem_ctx) ir_expression(ir_binop_add, temp, f);
+   for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+      p.src_texture[unit] = undef;
+      p.texcoord_tex[unit] = undef;
+   }
 
-   ir_dereference *deref = new(p->mem_ctx) ir_dereference_variable(fog_result);
-   assign = new(p->mem_ctx) ir_assignment(deref, f, NULL, WRITEMASK_XYZ);
-   p->instructions->push_tail(assign);
+   p.src_previous = undef;
+   p.half = undef;
+   p.zero = undef;
+   p.one = undef;
 
-   return new(p->mem_ctx) ir_dereference_variable(fog_result);
-}
+   p.last_tex_stage = 0;
+   release_temps(ctx, &p);
 
-static void
-emit_instructions(struct texenv_fragment_program *p)
-{
-   struct state_key *key = p->state;
-   GLuint unit;
+   if (key->enabled_units && key->num_draw_buffers) {
+      GLboolean needbumpstage = GL_FALSE;
 
-   if (key->enabled_units) {
       /* Zeroth pass - bump map textures first */
-      for (unit = 0; unit < key->nr_enabled_units; unit++) {
+      for (unit = 0; unit < key->nr_enabled_units; unit++)
         if (key->unit[unit].enabled &&
              key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
-           load_texunit_bumpmap(p, unit);
+           needbumpstage = GL_TRUE;
+           load_texunit_bumpmap( &p, unit );
         }
-      }
+      if (needbumpstage)
+        p.program->Base.NumTexIndirections++;
 
       /* First pass - to support texture_env_crossbar, first identify
        * all referenced texture sources and emit texld instructions
@@ -1319,157 +1488,104 @@ emit_instructions(struct texenv_fragment_program *p)
        */
       for (unit = 0; unit < key->nr_enabled_units; unit++)
         if (key->unit[unit].enabled) {
-           load_texunit_sources(p, unit);
-           p->last_tex_stage = unit;
+           load_texunit_sources( &p, unit );
+           p.last_tex_stage = unit;
         }
 
       /* Second pass - emit combine instructions to build final color:
        */
-      for (unit = 0; unit < key->nr_enabled_units; unit++) {
+      for (unit = 0; unit < key->nr_enabled_units; unit++)
         if (key->unit[unit].enabled) {
-           p->src_previous = emit_texenv(p, unit);
+           p.src_previous = emit_texenv( &p, unit );
+            reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
+           release_temps(ctx, &p);     /* release all temps */
         }
-      }
    }
 
-   ir_rvalue *cf = get_source(p, SRC_PREVIOUS, 0);
-   ir_dereference_variable *deref;
-   ir_assignment *assign;
-
-   if (key->separate_specular) {
-      ir_rvalue *tmp0, *tmp1;
-      ir_variable *spec_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type,
-                                                           "specular_add",
-                                                           ir_var_temporary);
-
-      p->instructions->push_tail(spec_result);
-
-      deref = new(p->mem_ctx) ir_dereference_variable(spec_result);
-      assign = new(p->mem_ctx) ir_assignment(deref, cf, NULL);
-      p->instructions->push_tail(assign);
-
-      deref = new(p->mem_ctx) ir_dereference_variable(spec_result);
-      tmp0 = new(p->mem_ctx) ir_swizzle(deref, 0, 1, 2, 3, 3);
+   cf = get_source( &p, SRC_PREVIOUS, 0 );
 
-      ir_variable *secondary =
-        p->shader->symbols->get_variable("gl_SecondaryColor");
-      assert(secondary);
-      deref = new(p->mem_ctx) ir_dereference_variable(secondary);
-      tmp1 = new(p->mem_ctx) ir_swizzle(deref, 0, 1, 2, 3, 3);
-
-      tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add,
-                                         tmp0, tmp1);
-
-      deref = new(p->mem_ctx) ir_dereference_variable(spec_result);
-      assign = new(p->mem_ctx) ir_assignment(deref, tmp0, NULL, WRITEMASK_XYZ);
-      p->instructions->push_tail(assign);
+   for (i = 0; i < key->num_draw_buffers; i++) {
+      if (key->num_draw_buffers == 1)
+        out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
+      else {
+        out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );
+      }
 
-      cf = new(p->mem_ctx) ir_dereference_variable(spec_result);
+      if (key->separate_specular) {
+        /* Emit specular add.
+         */
+        struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
+        emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
+        emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
+      }
+      else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
+        /* Will wind up in here if no texture enabled or a couple of
+         * other scenarios (GL_REPLACE for instance).
+         */
+        emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
+      }
    }
+   /* Finish up:
+    */
+   emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
 
    if (key->fog_enabled) {
-      cf = emit_fog_instructions(p, cf);
+      /* Pull fog mode from struct gl_context, the value in the state key is
+       * a reduced value and not what is expected in FogOption
+       */
+      p.program->FogOption = ctx->Fog.Mode;
+      p.program->Base.InputsRead |= FRAG_BIT_FOGC;
    }
-
-   ir_variable *frag_color = p->shader->symbols->get_variable("gl_FragColor");
-   assert(frag_color);
-   deref = new(p->mem_ctx) ir_dereference_variable(frag_color);
-   assign = new(p->mem_ctx) ir_assignment(deref, cf, NULL);
-   p->instructions->push_tail(assign);
-}
-
-/**
- * Generate a new fragment program which implements the context's
- * current texture env/combine mode.
- */
-static struct gl_shader_program *
-create_new_program(struct gl_context *ctx, struct state_key *key)
-{
-   struct texenv_fragment_program p;
-   unsigned int unit;
-   _mesa_glsl_parse_state *state;
-
-   memset(&p, 0, sizeof(p));
-   p.mem_ctx = ralloc_context(NULL);
-   p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER);
-   p.shader->ir = new(p.shader) exec_list;
-   state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER,
-                                               p.shader);
-   p.shader->symbols = state->symbols;
-   p.top_instructions = p.shader->ir;
-   p.instructions = p.shader->ir;
-   p.state = key;
-   p.shader_program = ctx->Driver.NewShaderProgram(ctx, 0);
-
-   state->language_version = 120;
-   _mesa_glsl_initialize_types(state);
-   _mesa_glsl_initialize_variables(p.instructions, state);
-
-   for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
-      p.src_texture[unit] = NULL;
-      p.texcoord_tex[unit] = NULL;
+   else {
+      p.program->FogOption = GL_NONE;
    }
 
-   p.src_previous = NULL;
+   if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections) 
+      program_error(&p, "Exceeded max nr indirect texture lookups");
 
-   p.last_tex_stage = 0;
+   if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
+      program_error(&p, "Exceeded max TEX instructions");
 
-   ir_function *main_f = new(p.mem_ctx) ir_function("main");
-   p.instructions->push_tail(main_f);
-   state->symbols->add_function(main_f);
+   if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
+      program_error(&p, "Exceeded max ALU instructions");
 
-   ir_function_signature *main_sig =
-      new(p.mem_ctx) ir_function_signature(p.shader->symbols->get_type("void"));
-   main_sig->is_defined = true;
-   main_f->add_signature(main_sig);
+   ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
 
-   p.instructions = &main_sig->body;
-   if (key->num_draw_buffers)
-      emit_instructions(&p);
-
-   validate_ir_tree(p.shader->ir);
-
-   while (do_common_optimization(p.shader->ir, false, 32))
-      ;
-   reparent_ir(p.shader->ir, p.shader->ir);
+   /* Allocate final instruction array */
+   p.program->Base.Instructions
+      = _mesa_alloc_instructions(p.program->Base.NumInstructions);
+   if (!p.program->Base.Instructions) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY,
+                  "generating tex env program");
+      return;
+   }
+   _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
+                           p.program->Base.NumInstructions);
 
-   p.shader->CompileStatus = true;
-   p.shader->Version = state->language_version;
-   p.shader->num_builtins_to_link = state->num_builtins_to_link;
-   p.shader_program->Shaders =
-      (gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
-   p.shader_program->Shaders[0] = p.shader;
-   p.shader_program->NumShaders = 1;
+   if (key->num_draw_buffers && p.program->FogOption) {
+      _mesa_append_fog_code(ctx, p.program);
+      p.program->FogOption = GL_NONE;
+   }
 
-   _mesa_glsl_link_shader(ctx, p.shader_program);
 
-   /* Set the sampler uniforms, and relink to get them into the linked
-    * program.
+   /* Notify driver the fragment program has (actually) changed.
     */
-   struct gl_fragment_program *fp = p.shader_program->FragmentProgram;
-   for (unsigned int i = 0; i < MAX_TEXTURE_UNITS; i++) {
-      char *name = ralloc_asprintf(p.mem_ctx, "sampler_%d", i);
-      int loc = _mesa_get_uniform_location(ctx, p.shader_program, name);
-      if (loc != -1) {
-        /* Avoid using _mesa_uniform() because it flags state
-         * updates, so if we're generating this shader_program in a
-         * state update, we end up recursing.  Instead, just set the
-         * value, which is picked up at re-link.
-         */
-        loc = (loc & 0xffff) + (loc >> 16);
-        int sampler = fp->Base.Parameters->ParameterValues[loc][0];
-        fp->Base.SamplerUnits[sampler] = i;
-      }
+   if (ctx->Driver.ProgramStringNotify) {
+      GLboolean ok = ctx->Driver.ProgramStringNotify(ctx,
+                                                     GL_FRAGMENT_PROGRAM_ARB, 
+                                                     &p.program->Base);
+      /* Driver should be able to handle any texenv programs as long as
+       * the driver correctly reported max number of texture units correctly,
+       * etc.
+       */
+      ASSERT(ok);
+      (void) ok; /* silence unused var warning */
    }
-   _mesa_update_shader_textures_used(&fp->Base);
-   (void) ctx->Driver.ProgramStringNotify(ctx, fp->Base.Target, &fp->Base);
 
-   if (!p.shader_program->LinkStatus)
-      _mesa_problem(ctx, "Failed to link fixed function fragment shader: %s\n",
-                   p.shader_program->InfoLog);
-
-   ralloc_free(p.mem_ctx);
-   return p.shader_program;
+   if (DISASSEM) {
+      _mesa_print_program(&p.program->Base);
+      printf("\n");
+   }
 }
 
 extern "C" {
@@ -1478,27 +1594,30 @@ extern "C" {
  * Return a fragment program which implements the current
  * fixed-function texture, fog and color-sum operations.
  */
-struct gl_shader_program *
+struct gl_fragment_program *
 _mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
 {
-   struct gl_shader_program *shader_program;
+   struct gl_fragment_program *prog;
    struct state_key key;
    GLuint keySize;
-
+       
    keySize = make_state_key(ctx, &key);
-
-   shader_program = (struct gl_shader_program *)
+      
+   prog = (struct gl_fragment_program *)
       _mesa_search_program_cache(ctx->FragmentProgram.Cache,
                                  &key, keySize);
 
-   if (!shader_program) {
-      shader_program = create_new_program(ctx, &key);
+   if (!prog) {
+      prog = (struct gl_fragment_program *) 
+         ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+
+      create_new_program(ctx, &key, prog);
 
-      _mesa_shader_cache_insert(ctx, ctx->FragmentProgram.Cache,
-                               &key, keySize, shader_program);
+      _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
+                                 &key, keySize, &prog->Base);
    }
 
-   return shader_program;
+   return prog;
 }
 
 }
index 1b2b2f32464aa80e3604e91565c7b08feb4ae8e2..19c9bbabda2fc20015334c49899f6c6e1213d465 100644 (file)
@@ -277,21 +277,17 @@ update_program(struct gl_context *ctx)
                                fsProg->FragmentProgram);
    }
    else if (ctx->FragmentProgram._Enabled) {
-      /* use user-defined fragment program */
+      /* use user-defined vertex program */
       _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
                                ctx->FragmentProgram.Current);
    }
    else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
       /* Use fragment program generated from fixed-function state.
        */
-      struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx);
-#if 0
-      _mesa_reference_shader_program(ctx,
-                                    &ctx->Shader.CurrentFragmentProgram, f);
-#endif
-
       _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
-                               f->FragmentProgram);
+                               _mesa_get_fixed_func_fragment_program(ctx));
+      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+                               ctx->FragmentProgram._Current);
    }
    else {
       /* no fragment program */
index 3d9cb85460fa4c716a8e615f8398fb1177b21e56..22e30a519439efbb0ebeb1bc61a9531f35fb39da 100644 (file)
@@ -29,7 +29,7 @@
 
 struct gl_context;
 
-extern struct gl_shader_program *
+extern struct gl_fragment_program *
 _mesa_get_fixed_func_fragment_program(struct gl_context *ctx);
 
 #endif
index ba2a8dc34f6835a9709e1c6b3dc33948381e451d..cfdd0da86d8200548a3693b5cf9aa6ca537270fb 100644 (file)
@@ -140,7 +140,7 @@ _mesa_free_program_data(struct gl_context *ctx)
 #endif
 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
    _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
-   _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
+   _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
 #endif
 #if FEATURE_ARB_geometry_shader4
    _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);