mesa: Add utility function to get base format from a GL compressed format
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 22 Jul 2011 22:25:55 +0000 (15:25 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 26 Jul 2011 02:57:14 +0000 (19:57 -0700)
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/texcompress.c
src/mesa/main/texcompress.h

index d820ae92747c5f7a2135a301a25b697285ee597f..040be943e82f02331960081f6ae453aab919011d 100644 (file)
 #include "texcompress.h"
 
 
+/**
+ * Get the GL base format of a specified GL compressed texture format
+ *
+ * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
+ *
+ *     "Compressed Internal Format      Base Internal Format    Type
+ *     ---------------------------     --------------------    ---------
+ *     COMPRESSED_ALPHA                ALPHA                   Generic
+ *     COMPRESSED_LUMINANCE            LUMINANCE               Generic
+ *     COMPRESSED_LUMINANCE_ALPHA      LUMINANCE_ALPHA         Generic
+ *     COMPRESSED_INTENSITY            INTENSITY               Generic
+ *     COMPRESSED_RED                  RED                     Generic
+ *     COMPRESSED_RG                   RG                      Generic
+ *     COMPRESSED_RGB                  RGB                     Generic
+ *     COMPRESSED_RGBA                 RGBA                    Generic
+ *     COMPRESSED_SRGB                 RGB                     Generic
+ *     COMPRESSED_SRGB_ALPHA           RGBA                    Generic
+ *     COMPRESSED_SLUMINANCE           LUMINANCE               Generic
+ *     COMPRESSED_SLUMINANCE_ALPHA     LUMINANCE_ALPHA         Generic
+ *     COMPRESSED_RED_RGTC1            RED                     Specific
+ *     COMPRESSED_SIGNED_RED_RGTC1     RED                     Specific
+ *     COMPRESSED_RG_RGTC2             RG                      Specific
+ *     COMPRESSED_SIGNED_RG_RGTC2      RG                      Specific"
+ *
+ * \return
+ * The base format of \c format if \c format is a compressed format (either
+ * generic or specific.  Otherwise 0 is returned.
+ */
+GLenum
+_mesa_gl_compressed_format_base_format(GLenum format)
+{
+   switch (format) {
+   case GL_COMPRESSED_RED:
+   case GL_COMPRESSED_RED_RGTC1:
+   case GL_COMPRESSED_SIGNED_RED_RGTC1:
+      return GL_RED;
+
+   case GL_COMPRESSED_RG:
+   case GL_COMPRESSED_RG_RGTC2:
+   case GL_COMPRESSED_SIGNED_RG_RGTC2:
+      return GL_RG;
+
+   case GL_COMPRESSED_RGB:
+   case GL_COMPRESSED_SRGB:
+   case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+   case GL_COMPRESSED_RGB_FXT1_3DFX:
+   case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+      return GL_RGB;
+
+   case GL_COMPRESSED_RGBA:
+   case GL_COMPRESSED_SRGB_ALPHA:
+   case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
+   case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
+   case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
+   case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
+   case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+   case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+   case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+   case GL_COMPRESSED_RGBA_FXT1_3DFX:
+   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+      return GL_RGBA;
+
+   case GL_COMPRESSED_ALPHA:
+      return GL_ALPHA;
+
+   case GL_COMPRESSED_LUMINANCE:
+   case GL_COMPRESSED_SLUMINANCE:
+   case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+   case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+      return GL_LUMINANCE;
+
+   case GL_COMPRESSED_LUMINANCE_ALPHA:
+   case GL_COMPRESSED_SLUMINANCE_ALPHA:
+   case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+   case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+   case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+      return GL_LUMINANCE_ALPHA;
+
+   case GL_COMPRESSED_INTENSITY:
+      return GL_INTENSITY;
+
+   default:
+      return 0;
+   }
+}
+
 /**
  * Return list of (and count of) all specific texture compression
  * formats that are supported.
index 19b08bbadf62ae3d8e9746fae46ec5e06d298fe9..922da00912d2ff788282890f48fa20a332edf6ed 100644 (file)
@@ -33,6 +33,9 @@ struct gl_context;
 
 #if _HAVE_FULL_GL
 
+extern GLenum
+_mesa_gl_compressed_format_base_format(GLenum format);
+
 extern GLuint
 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all);