GrLfbInfo_t info;
BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
if (grLfbLock(GR_LFB_READ_ONLY,
fxMesa->currentFB,
GR_LFBWRITEMODE_ANY,
GrLfbInfo_t info;
BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
if (grLfbLock(GR_LFB_READ_ONLY,
fxMesa->currentFB,
GR_LFBWRITEMODE_ANY,
GrLfbInfo_t info;
BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
if (grLfbLock(GR_LFB_READ_ONLY,
fxMesa->currentFB,
GR_LFBWRITEMODE_ANY,
fxMesa->textureAlign = FX_grGetInteger(GR_TEXTURE_ALIGN);
/* [koolsmoky] */
{
+ char *env;
int textureLevels = 0;
int textureSize = FX_grGetInteger(GR_MAX_TEXTURE_SIZE);
do {
textureLevels++;
} while ((textureSize >>= 0x1) & 0x7ff);
+ fxMesa->textureMaxLod = textureLevels - 1;
ctx->Const.MaxTextureLevels = textureLevels;
+ if ((env = getenv("MESA_FX_MAXLOD")) != NULL) {
+ int maxLevels = atoi(env) + 1;
+ if ((maxLevels <= MAX_TEXTURE_LEVELS) && (maxLevels > textureLevels)) {
+ ctx->Const.MaxTextureLevels = maxLevels;
+ }
+ }
}
- ctx->Const.MaxTextureCoordUnits = fxMesa->haveTwoTMUs ? 2 : 1;
+ ctx->Const.MaxTextureCoordUnits =
ctx->Const.MaxTextureImageUnits = fxMesa->haveTwoTMUs ? 2 : 1;
ctx->Const.MaxTextureUnits = MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
-
+
fxMesa->new_state = _NEW_ALL;
if (!fxMesa->haveHwStencil) {
/* don't touch stencil if there is none */
minl = ti->minLevel = tObj->BaseLevel;
maxl = ti->maxLevel = MIN2(tObj->MaxLevel, tObj->Image[0]->MaxLog2);
+#if 1||FX_RESCALE_BIG_TEXURES
+{
+ extern void _mesa_rescale_teximage2d( GLuint bytesPerPixel,
+ GLuint dstRowStride,
+ GLint srcWidth, GLint srcHeight,
+ GLint dstWidth, GLint dstHeight,
+ const GLvoid *srcImage, GLvoid *dstImage );
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ if (maxl - minl > fxMesa->textureMaxLod) {
+ /* [dBorca]
+ * Ooooooook! Here's a(nother) long story.
+ * We get here because we need to handle a texture larger
+ * than hardware can support. Two cases:
+ * 1) we have mipmaps. Then we just push up to the first supported
+ * LOD. A possible drawback is that Mesa will ignore the skipped
+ * LODs on further texture handling (including memory freeing).
+ * Will this interfere with GL_TEXTURE_[MIN|BASE]_LEVEL? How?
+ * 2) we don't have mipmaps. We need to rescale texture; two ways:
+ * a) create a new LOD and push up ti->minLevel and tObj->BaseLevel
+ * but this means we need to rescale on both axes, which
+ * yield unnecessary ugly texture. Also, same issues as 1)
+ * b) rescale the biggest LOD in place and go two ways:
+ * - update texImage->Width and texImage->Height, then
+ * decrease maxLevel, so we won't rescale again on the
+ * next validation. Changing texImage-> parameters is
+ * not quite legal here (see convolution), but...
+ * - leaving texImage-> parameters alone, while rescaling
+ * texture and decreasing maxLevel makes Mesa puke. Also
+ * this approach requires that mml->[wh]Scale go below 1,
+ * otherwise bad ju-ju will be in our future (see fetch_texel)
+ * Will this interfere with GL_TEXTURE_MAX_LEVEL? How?
+ * The above approach is somehow dumb! we might have rescaled
+ * once in TexImage2D to accomodate aspect ratio, and now we
+ * are rescaling again. The thing is, in TexImage2D we don't
+ * know whether we'll hit 1) or 2) by the time of validation.
+ * NB: we could handle mml->[wh]Scale nicely, using (biased) shifts.
+ *
+ * Which brings me to another issue. How can we handle NPOT textures?
+ * - rescaling NPOT to the next bigger POT (mml->[wh]Scale can't shift)
+ * - upping the max LOD to the next power-of-two, in fxTexGetInfo; then
+ * choosing non-power-of-two values for ti->[st]Scale... Anyhow, we
+ * still need to align mipmaps correctly in texture memory!
+ */
+ if ((tObj->MinFilter == GL_NEAREST) || (tObj->MinFilter == GL_LINEAR)) {
+ /* no mipmaps! need to rescale */
+ struct gl_texture_image *texImage = tObj->Image[minl];
+ tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+ GLint texelBytes = texImage->TexFormat->TexelBytes;
+ GLvoid *texImage_Data = texImage->Data;
+ GLint _w = MIN2(mml->width, 1 << fxMesa->textureMaxLod);
+ GLint _h = MIN2(mml->height, 1 << fxMesa->textureMaxLod);
+ if (TDFX_DEBUG & VERBOSE_TEXTURE) {
+ fprintf(stderr, "fxTexValidate: rescaling %d x %d -> %d x %d\n",
+ mml->width, mml->height,
+ _w, _h);
+ }
+ fxTexGetInfo(_w, _h, NULL, NULL, NULL, NULL,
+ &(mml->wScale), &(mml->hScale));
+ texImage->Width = _w / mml->wScale;
+ texImage->Height = _h / mml->hScale;
+ texImage->Data = MESA_PBUFFER_ALLOC(_w * _h * texelBytes);
+ _mesa_rescale_teximage2d(texelBytes,
+ _w * texelBytes, /* dst stride */
+ mml->width, mml->height, /* src */
+ _w, _h, /* dst */
+ texImage_Data /*src*/, texImage->Data /*dst*/ );
+ MESA_PBUFFER_FREE(texImage_Data);
+ mml->width = _w;
+ mml->height = _h;
+ maxl = ti->maxLevel = tObj->Image[0]->MaxLog2 = minl + fxMesa->textureMaxLod;
+ } else {
+ /* skip a certain number of LODs */
+ minl += maxl - fxMesa->textureMaxLod;
+ if (TDFX_DEBUG & VERBOSE_TEXTURE) {
+ fprintf(stderr, "fxTexValidate: skipping %d LODs\n", minl - ti->minLevel);
+ }
+ ti->minLevel = tObj->BaseLevel = minl;
+ }
+ }
+}
+#endif
+
fxTexGetInfo(tObj->Image[minl]->Width, tObj->Image[minl]->Height,
&(FX_largeLodLog2(ti->info)), &(FX_aspectRatioLog2(ti->info)),
&(ti->sScale), &(ti->tScale),