}
/**
- * Specify a buffer object to receive vertex shader results. Plus,
- * specify the starting offset to place the results, and max size.
+ * Bind a region of a buffer object to a uniform block binding point.
+ * \param index the uniform buffer binding point index
+ * \param bufObj the buffer object
+ * \param offset offset to the start of buffer object region
+ * \param size size of the buffer object region
*/
static void
bind_buffer_range_uniform_buffer(struct gl_context *ctx,
/**
- * Specify a buffer object to receive vertex shader results.
- * As above, but start at offset = 0.
+ * Bind a buffer object to a uniform block binding point.
+ * As above, but offset = 0.
*/
static void
bind_buffer_base_uniform_buffer(struct gl_context *ctx,