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glsl: check for leading zeros in array index validation
author
Timothy Arceri
<t_arceri@yahoo.com.au>
Thu, 2 Jul 2015 22:45:30 +0000
(08:45 +1000)
committer
Timothy Arceri
<t_arceri@yahoo.com.au>
Wed, 22 Jul 2015 02:58:33 +0000
(12:58 +1000)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
src/glsl/linker.cpp
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diff --git
a/src/glsl/linker.cpp
b/src/glsl/linker.cpp
index 28ad2f38e0edcd0531ba0c024fb8174e5242fba7..58dd9fbfdae743e36e8eb776bbd427623330df5d 100644
(file)
--- a/
src/glsl/linker.cpp
+++ b/
src/glsl/linker.cpp
@@
-462,6
+462,10
@@
parse_program_resource_name(const GLchar *name,
if (array_index < 0)
return -1;
+ /* Check for leading zero */
+ if (name[i] == '0' && name[i+1] != ']')
+ return -1;
+
*out_base_name_end = name + (i - 1);
return array_index;
}