internalformat, buffer);
break;
case GL_NUM_SAMPLE_COUNTS: {
- /* The driver can return 0, and we should pass that along to the
- * application. The ARB decided that ARB_internalformat_query should
- * behave as ARB_internalformat_query2 in this situation.
- *
- * The ARB_internalformat_query2 spec says:
- *
- * "- NUM_SAMPLE_COUNTS: The number of sample counts that would be
- * returned by querying SAMPLES is returned in <params>.
- * * If <internalformat> is not color-renderable,
- * depth-renderable, or stencil-renderable (as defined in
- * section 4.4.4), or if <target> does not support multiple
- * samples (ie other than TEXTURE_2D_MULTISAMPLE,
- * TEXTURE_2D_MULTISAMPLE_ARRAY, or RENDERBUFFER), 0 is
- * returned."
- */
- const size_t num_samples =
- ctx->Driver.QuerySamplesForFormat(ctx, target, internalformat, buffer);
-
- /* QuerySamplesForFormat writes some stuff to buffer, so we have to
- * separately over-write it with the requested value.
- */
- buffer[0] = (GLint) num_samples;
- count = 1;
+ if (_mesa_is_gles3(ctx) && _mesa_is_enum_format_integer(internalformat)) {
+ /* From GL ES 3.0 specification, section 6.1.15 page 236: "Since
+ * multisampling is not supported for signed and unsigned integer
+ * internal formats, the value of NUM_SAMPLE_COUNTS will be zero
+ * for such formats.
+ */
+ buffer[0] = 0;
+ count = 1;
+ } else {
+ size_t num_samples;
+
+ /* The driver can return 0, and we should pass that along to the
+ * application. The ARB decided that ARB_internalformat_query should
+ * behave as ARB_internalformat_query2 in this situation.
+ *
+ * The ARB_internalformat_query2 spec says:
+ *
+ * "- NUM_SAMPLE_COUNTS: The number of sample counts that would be
+ * returned by querying SAMPLES is returned in <params>.
+ * * If <internalformat> is not color-renderable,
+ * depth-renderable, or stencil-renderable (as defined in
+ * section 4.4.4), or if <target> does not support multiple
+ * samples (ie other than TEXTURE_2D_MULTISAMPLE,
+ * TEXTURE_2D_MULTISAMPLE_ARRAY, or RENDERBUFFER), 0 is
+ * returned."
+ */
+ num_samples = ctx->Driver.QuerySamplesForFormat(ctx, target, internalformat, buffer);
+
+ /* QuerySamplesForFormat writes some stuff to buffer, so we have to
+ * separately over-write it with the requested value.
+ */
+ buffer[0] = (GLint) num_samples;
+ count = 1;
+ }
break;
}
default: