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meson: glcpp tests are expected to fail on windows
author
Dylan Baker
<dylan@pnwbakers.com>
Fri, 20 Sep 2019 20:09:54 +0000
(13:09 -0700)
committer
Dylan Baker
<dylan@pnwbakers.com>
Thu, 10 Oct 2019 23:33:04 +0000
(16:33 -0700)
v2: - Exclude the tests rather than xfail them
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
src/compiler/glsl/glcpp/meson.build
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diff --git
a/src/compiler/glsl/glcpp/meson.build
b/src/compiler/glsl/glcpp/meson.build
index 28c836381e43c8853a17e65515e7cf940f57065b..89b17c504cc59aaa81b242b710182e2682c65a8d 100644
(file)
--- a/
src/compiler/glsl/glcpp/meson.build
+++ b/
src/compiler/glsl/glcpp/meson.build
@@
-65,7
+65,8
@@
glcpp = executable(
build_by_default : false,
)
-if with_any_opengl and with_tests
+# FIXME: these fail on windows due to whitespace differences
+if with_any_opengl and with_tests and host_machine.system() != 'windows'
modes = ['unix', 'windows', 'oldmac', 'bizarro']
if dep_valgrind.found()
modes += ['valgrind']