svga: move some assignments in svga_texture_transfer_map()
authorBrian Paul <brianp@vmware.com>
Thu, 25 Aug 2016 21:15:31 +0000 (15:15 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 26 Aug 2016 20:20:18 +0000 (14:20 -0600)
Put near other assignments to the svga_transfer variable.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
src/gallium/drivers/svga/svga_resource_texture.c

index 243b94215c69ac02d27e32fb7ced7eca9144131a..9104b0ac751a9cb2d1ad1446d057c3deb85f30f5 100644 (file)
@@ -397,6 +397,10 @@ svga_texture_transfer_map(struct pipe_context *pipe,
 
    st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
    st->base.layer_stride = st->base.stride * nblocksy;
+   st->use_direct_map = use_direct_map;
+
+   *ptransfer = &st->base;
+
 
    if (usage & PIPE_TRANSFER_WRITE) {
       /* record texture upload for HUD */
@@ -510,10 +514,6 @@ svga_texture_transfer_map(struct pipe_context *pipe,
       }
    }
 
-   st->use_direct_map = use_direct_map;
-
-   *ptransfer = &st->base;
-
    /*
     * Begin mapping code
     */