switch (ctx->API) {
case API_OPENGL:
-#if FEATURE_dlist
ctx->Save = _mesa_create_save_table();
if (!ctx->Save) {
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
}
_mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-#endif
case API_OPENGL_CORE:
break;
case API_OPENGLES:
static GLuint InstSize[OPCODE_END_OF_LIST + 1];
-#if FEATURE_dlist
-
-
void mesa_print_display_list(GLuint list);
}
-#endif /* FEATURE_dlist */
-
-
/**
* Initialize display list state for given context.
*/
/* Display List group */
ctx->List.ListBase = 0;
-#if FEATURE_dlist
_mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
-#endif
}
#include "main/mtypes.h"
-#if FEATURE_dlist
-
#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) \
do { \
(vfmt)->CallList = impl ## CallList; \
extern void _mesa_init_dlist_dispatch(struct _glapi_table *disp);
-#else /* FEATURE_dlist */
-
-#include "main/compiler.h"
-
-#define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) do { } while (0)
-
-static inline void
-_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
-{
- /* there should be no list to delete */
- ASSERT_NO_FEATURE();
-}
-
-static inline void
-_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
-}
-
-static inline void
-_mesa_init_dlist_dispatch(struct _glapi_table *disp)
-{
-}
-
-#endif /* FEATURE_dlist */
-
extern void _mesa_init_display_list( struct gl_context * ctx );
extern void _mesa_free_display_list_data(struct gl_context *ctx);
#define FEATURE_remap_table 0
#endif
-#define FEATURE_dlist FEATURE_GL
#define FEATURE_draw_read_buffer FEATURE_GL
#define FEATURE_drawpix FEATURE_GL
#define FEATURE_evaluators FEATURE_GL
GLuint map_vp_arb[VERT_ATTRIB_MAX];
struct vbo_exec_context exec;
-#if FEATURE_dlist
struct vbo_save_context save;
-#endif
/* Callback into the driver. This must always succeed, the driver
* is responsible for initiating any fallback actions required:
#include "vbo_context.h"
-#if FEATURE_dlist
-
-
static void vbo_save_callback_init( struct gl_context *ctx )
{
ctx->Driver.NewList = vbo_save_NewList;
else
save->replay_flags &= ~VBO_SAVE_FALLBACK;
}
-
-
-#endif /* FEATURE_dlist */
GLubyte *currentsz[VBO_ATTRIB_MAX];
};
-#if FEATURE_dlist
-
void vbo_save_init( struct gl_context *ctx );
void vbo_save_destroy( struct gl_context *ctx );
void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback );
vbo_save_unmap_vertex_store(struct gl_context *ctx,
struct vbo_save_vertex_store *vertex_store);
-#else /* FEATURE_dlist */
-
-static inline void
-vbo_save_init( struct gl_context *ctx )
-{
-}
-
-static inline void
-vbo_save_destroy( struct gl_context *ctx )
-{
-}
-
-#endif /* FEATURE_dlist */
-
#endif /* VBO_SAVE_H */
#include "vbo_noop.h"
-#if FEATURE_dlist
-
-
#ifdef ERROR
#undef ERROR
#endif
ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _save_OBE_MultiDrawElementsBaseVertex;
_mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
}
-
-
-#endif /* FEATURE_dlist */
#include "vbo_context.h"
-#if FEATURE_dlist
-
-
/**
* After playback, copy everything but the position from the
* last vertex to the saved state
save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
}
}
-
-
-#endif /* FEATURE_dlist */
#include "vbo_context.h"
-#if FEATURE_dlist
-
-
typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * );
}
}
}
-
-
-#endif /* FEATURE_dlist */