void
ilo_cleanup_states(struct ilo_context *ilo)
{
+ unsigned i, sh;
+
+ for (i = 0; i < Elements(ilo->vb.states); i++) {
+ if (ilo->vb.enabled_mask & (1 << i))
+ pipe_resource_reference(&ilo->vb.states[i].buffer, NULL);
+ }
+
+ pipe_resource_reference(&ilo->ib.state.buffer, NULL);
+
+ for (i = 0; i < ilo->so.count; i++)
+ pipe_so_target_reference(&ilo->so.states[i], NULL);
+
+ for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ for (i = 0; i < ilo->view[sh].count; i++) {
+ struct pipe_sampler_view *view = ilo->view[sh].states[i];
+ pipe_sampler_view_reference(&view, NULL);
+ }
+
+ for (i = 0; i < Elements(ilo->cbuf[sh].cso); i++) {
+ struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i];
+ pipe_resource_reference(&cbuf->resource, NULL);
+ }
+ }
+
+ for (i = 0; i < ilo->resource.count; i++)
+ pipe_surface_reference(&ilo->resource.states[i], NULL);
+
+ for (i = 0; i < ilo->fb.state.nr_cbufs; i++)
+ pipe_surface_reference(&ilo->fb.state.cbufs[i], NULL);
+
+ if (ilo->fb.state.zsbuf)
+ pipe_surface_reference(&ilo->fb.state.zsbuf, NULL);
+
+ for (i = 0; i < ilo->cs_resource.count; i++)
+ pipe_surface_reference(&ilo->cs_resource.states[i], NULL);
+
+ for (i = 0; i < ilo->global_binding.count; i++)
+ pipe_resource_reference(&ilo->global_binding.resources[i], NULL);
}