This replaces the temporary occlusion counter functions we had before.
Added new ctx->Driver.WaitQuery() function which should block until the result is ready.
Sketch out some code for vertex transformation feedback counters.
/* query objects */
driver->NewQueryObject = _mesa_new_query_object;
- driver->BeginQuery = NULL;
- driver->EndQuery = NULL;
+ driver->BeginQuery = _mesa_begin_query;
+ driver->EndQuery = _mesa_end_query;
+ driver->WaitQuery = _mesa_wait_query;
/* APPLE_vertex_array_object */
driver->NewArrayObject = _mesa_new_array_object;
*/
/*@{*/
struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
- void (*BeginQuery)(GLcontext *ctx, GLenum target,
- struct gl_query_object *q);
- void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q);
+ void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
+ void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
+ void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
/*@}*/
*/
struct gl_query_object
{
- GLuint Id;
- GLuint64EXT Result; /* the counter */
- GLboolean Active; /* inside Begin/EndQuery */
- GLboolean Ready; /* result is ready */
+ GLenum Target; /**< The query target, when active */
+ GLuint Id; /**< hash table ID/name */
+ GLuint64EXT Result; /**< the counter */
+ GLboolean Active; /**< inside Begin/EndQuery */
+ GLboolean Ready; /**< result is ready? */
};
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
}
+/**
+ * Begin a query. Software driver fallback.
+ * Called via ctx->Driver.BeginQuery().
+ */
+void
+_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
+{
+ /* no-op */
+}
+
+
+/**
+ * End a query. Software driver fallback.
+ * Called via ctx->Driver.EndQuery().
+ */
+void
+_mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
+{
+ q->Ready = GL_TRUE;
+}
+
+
+/**
+ * Wait for query to complete. Software driver fallback.
+ * Called via ctx->Driver.WaitQuery().
+ */
+void
+_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
+{
+ /* For software drivers, _mesa_end_query() should have completed the query.
+ * For real hardware, implement a proper WaitQuery() driver function.
+ */
+ assert(q->Ready);
+}
+
+
/**
* Delete an occlusion query object.
* Not removed from hash table here.
static void
delete_query_object(struct gl_query_object *q)
{
- FREE(q);
+ _mesa_free(q);
}
}
}
+ q->Target = target;
q->Active = GL_TRUE;
q->Result = 0;
q->Ready = GL_FALSE;
}
#endif
- if (ctx->Driver.BeginQuery) {
- ctx->Driver.BeginQuery(ctx, target, q);
- }
+ ctx->Driver.BeginQuery(ctx, q);
}
}
q->Active = GL_FALSE;
- if (ctx->Driver.EndQuery) {
- ctx->Driver.EndQuery(ctx, target, q);
- }
- else {
- /* if we're using software rendering/querying */
- q->Ready = GL_TRUE;
- }
+ ctx->Driver.EndQuery(ctx, q);
}
switch (pname) {
case GL_QUERY_RESULT_ARB:
- while (!q->Ready) {
- /* Wait for the query to finish! */
- /* If using software rendering, the result will always be ready
- * by time we get here. Otherwise, we must be using hardware!
- */
- ASSERT(ctx->Driver.EndQuery);
- }
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
/* if result is too large for returned type, clamp to max value */
if (q->Result > 0x7fffffff) {
*params = 0x7fffffff;
}
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
- /* XXX revisit when we have a hardware implementation! */
*params = q->Ready;
break;
default:
switch (pname) {
case GL_QUERY_RESULT_ARB:
- while (!q->Ready) {
- /* Wait for the query to finish! */
- /* If using software rendering, the result will always be ready
- * by time we get here. Otherwise, we must be using hardware!
- */
- ASSERT(ctx->Driver.EndQuery);
- }
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
/* if result is too large for returned type, clamp to max value */
if (q->Result > 0xffffffff) {
*params = 0xffffffff;
}
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
- /* XXX revisit when we have a hardware implementation! */
*params = q->Ready;
break;
default:
switch (pname) {
case GL_QUERY_RESULT_ARB:
- while (!q->Ready) {
- /* Wait for the query to finish! */
- /* If using software rendering, the result will always be ready
- * by time we get here. Otherwise, we must be using hardware!
- */
- ASSERT(ctx->Driver.EndQuery);
- }
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
*params = q->Result;
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
- /* XXX revisit when we have a hardware implementation! */
*params = q->Ready;
break;
default:
switch (pname) {
case GL_QUERY_RESULT_ARB:
- while (!q->Ready) {
- /* Wait for the query to finish! */
- /* If using software rendering, the result will always be ready
- * by time we get here. Otherwise, we must be using hardware!
- */
- ASSERT(ctx->Driver.EndQuery);
- }
+ if (!q->Ready)
+ ctx->Driver.WaitQuery(ctx, q);
*params = q->Result;
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
- /* XXX revisit when we have a hardware implementation! */
*params = q->Ready;
break;
default:
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
extern void
_mesa_free_query_data(GLcontext *ctx);
+extern void
+_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q);
+
+extern void
+_mesa_end_query(GLcontext *ctx, struct gl_query_object *q);
+
+extern void
+_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q);
+
+
extern void GLAPIENTRY
_mesa_GenQueriesARB(GLsizei n, GLuint *ids);
* at this point - if the hardware doesn't support it, don't
* advertise it to the application.
*/
- failover->pipe.reset_occlusion_counter = hw->reset_occlusion_counter;
- failover->pipe.get_occlusion_counter = hw->get_occlusion_counter;
+ failover->pipe.begin_query = hw->begin_query;
+ failover->pipe.end_query = hw->end_query;
failover_init_state_functions( failover );
+static void
+i915_begin_query(struct pipe_context *pipe, struct pipe_query_object *q)
+{
+ /* should never be called */
+ assert(0);
+}
+
+
+static void
+i915_end_query(struct pipe_context *pipe, struct pipe_query_object *q)
+{
+ /* should never be called */
+ assert(0);
+}
+
+
static boolean i915_draw_elements( struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
i915->pipe.supported_formats = i915_supported_formats;
i915->pipe.max_texture_size = i915_max_texture_size;
i915->pipe.clear = i915_clear;
- i915->pipe.reset_occlusion_counter = NULL; /* no support */
- i915->pipe.get_occlusion_counter = NULL;
+
+ i915->pipe.begin_query = i915_begin_query;
+ i915->pipe.end_query = i915_end_query;
i915->pipe.draw_arrays = i915_draw_arrays;
i915->pipe.draw_elements = i915_draw_elements;
void (*clear)(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
- /** occlusion counting (XXX this may be temporary - we should probably
- * have generic query objects with begin/end methods)
+ /**
+ * Query objects
*/
- void (*reset_occlusion_counter)(struct pipe_context *pipe);
- unsigned (*get_occlusion_counter)(struct pipe_context *pipe);
+ void (*begin_query)(struct pipe_context *pipe, struct pipe_query_object *q);
+ void (*end_query)(struct pipe_context *pipe, struct pipe_query_object *q);
+ void (*wait_query)(struct pipe_context *pipe, struct pipe_query_object *q);
/*
* State functions
#define PIPE_PRIM_POLYGON 9
+/**
+ * Query object types
+ */
+#define PIPE_QUERY_OCCLUSION_COUNTER 0
+#define PIPE_QUERY_PRIMITIVES_GENERATED 1
+#define PIPE_QUERY_PRIMITIVES_EMITTED 2
+#define PIPE_QUERY_TYPES 3
+
#endif
};
+/**
+ * Hardware queries (occlusion, transform feedback, timing, etc)
+ */
+struct pipe_query_object {
+ uint type:3; /**< PIPE_QUERY_x */
+ uint ready:1; /**< is result ready? */
+ uint64 count;
+};
+
+
#endif
}
-static void softpipe_reset_occlusion_counter(struct pipe_context *pipe)
+static void
+softpipe_begin_query(struct pipe_context *pipe, struct pipe_query_object *q)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
- softpipe->occlusion_counter = 0;
+ assert(q->type < PIPE_QUERY_TYPES);
+ assert(!softpipe->queries[q->type]);
+ softpipe->queries[q->type] = q;
}
-/* XXX pipe param should be const */
-static unsigned softpipe_get_occlusion_counter(struct pipe_context *pipe)
+
+static void
+softpipe_end_query(struct pipe_context *pipe, struct pipe_query_object *q)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
- return softpipe->occlusion_counter;
+ assert(q->type < PIPE_QUERY_TYPES);
+ assert(softpipe->queries[q->type]);
+ q->ready = 1; /* software rendering is synchronous */
+ softpipe->queries[q->type] = NULL;
+}
+
+
+static void
+softpipe_wait_query(struct pipe_context *pipe, struct pipe_query_object *q)
+{
+ /* Should never get here since we indicated that the result was
+ * ready in softpipe_end_query().
+ */
+ assert(0);
}
+
static const char *softpipe_get_name( struct pipe_context *pipe )
{
return "softpipe";
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush;
- softpipe->pipe.reset_occlusion_counter = softpipe_reset_occlusion_counter;
- softpipe->pipe.get_occlusion_counter = softpipe_get_occlusion_counter;
+
+ softpipe->pipe.begin_query = softpipe_begin_query;
+ softpipe->pipe.end_query = softpipe_end_query;
+ softpipe->pipe.wait_query = softpipe_wait_query;
+
softpipe->pipe.get_name = softpipe_get_name;
softpipe->pipe.get_vendor = softpipe_get_vendor;
struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
unsigned dirty;
+ /*
+ * Active queries
+ */
+ struct pipe_query_object *queries[PIPE_QUERY_TYPES];
+
/*
* Mapped vertex buffers
*/
/** Derived from scissor and surface bounds: */
struct pipe_scissor_state cliprect;
- unsigned occlusion_counter;
-
unsigned line_stipple_counter;
/** Software quad rendering pipeline */
occlusion_count_quad(struct quad_stage *qs, struct quad_header *quad)
{
struct softpipe_context *softpipe = qs->softpipe;
+ struct pipe_query_object *occ
+ = softpipe->queries[PIPE_QUERY_OCCLUSION_COUNTER];
- softpipe->occlusion_counter += (quad->mask ) & 1;
- softpipe->occlusion_counter += (quad->mask >> 1) & 1;
- softpipe->occlusion_counter += (quad->mask >> 2) & 1;
- softpipe->occlusion_counter += (quad->mask >> 3) & 1;
+ occ->count += (quad->mask ) & 1;
+ occ->count += (quad->mask >> 1) & 1;
+ occ->count += (quad->mask >> 2) & 1;
+ occ->count += (quad->mask >> 3) & 1;
if (quad->mask)
qs->next->run(qs->next, quad);
#include "st_public.h"
+struct st_query_object
+{
+ struct gl_query_object base;
+ struct pipe_query_object pq;
+};
+
+
+/**
+ * Cast wrapper
+ */
+static struct st_query_object *
+st_query_object(struct gl_query_object *q)
+{
+ return (struct st_query_object *) q;
+}
+
+
+static struct gl_query_object *
+st_NewQueryObject(GLcontext *ctx, GLuint id)
+{
+ struct st_query_object *stq = CALLOC_STRUCT(st_query_object);
+ if (stq) {
+ stq->base.Id = id;
+ stq->base.Ready = GL_TRUE;
+ return &stq->base;
+ }
+ return NULL;
+}
+
+
/**
* Do glReadPixels by getting rows from the framebuffer surface with
* get_tile(). Convert to requested format/type with Mesa image routines.
* Image transfer ops are done in software too.
*/
static void
-st_BeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
+st_BeginQuery(GLcontext *ctx, struct gl_query_object *q)
{
struct pipe_context *pipe = ctx->st->pipe;
- if (target == GL_SAMPLES_PASSED_ARB) {
- pipe->reset_occlusion_counter(pipe);
+ struct st_query_object *stq = st_query_object(q);
+
+ stq->pq.count = 0;
+
+ switch (q->Target) {
+ case GL_SAMPLES_PASSED_ARB:
+ stq->pq.type = PIPE_QUERY_OCCLUSION_COUNTER;
+ break;
+ case GL_PRIMITIVES_GENERATED_NV:
+ /* someday */
+ stq->pq.type = PIPE_QUERY_PRIMITIVES_GENERATED;
+ break;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV:
+ /* someday */
+ stq->pq.type = PIPE_QUERY_PRIMITIVES_EMITTED;
+ break;
+ default:
+ assert(0);
}
+
+ pipe->begin_query(pipe, &stq->pq);
}
static void
-st_EndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
+st_EndQuery(GLcontext *ctx, struct gl_query_object *q)
{
struct pipe_context *pipe = ctx->st->pipe;
- if (target == GL_SAMPLES_PASSED_ARB) {
- q->Result = pipe->get_occlusion_counter(pipe);
- }
+ struct st_query_object *stq = st_query_object(q);
+
+ pipe->end_query(pipe, &stq->pq);
+ stq->base.Ready = stq->pq.ready;
+ if (stq->base.Ready)
+ stq->base.Result = stq->pq.count;
+}
+
+
+static void
+st_WaitQuery(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ /* this function should only be called if we don't have a ready result */
+ assert(!stq->base.Ready);
+
+ pipe->wait_query(pipe, &stq->pq);
+ q->Ready = GL_TRUE;
+ q->Result = stq->pq.count;
}
+
void st_init_query_functions(struct dd_function_table *functions)
{
+ functions->NewQueryObject = st_NewQueryObject;
functions->BeginQuery = st_BeginQuery;
functions->EndQuery = st_EndQuery;
+ functions->WaitQuery = st_WaitQuery;
}