gallium: un-inline pipe_surface_desc
authorRob Clark <robdclark@gmail.com>
Sun, 26 Jun 2016 17:56:42 +0000 (13:56 -0400)
committerRob Clark <robdclark@gmail.com>
Wed, 6 Jul 2016 14:17:30 +0000 (10:17 -0400)
Want to re-use this struct, so un-inline it.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/include/pipe/p_state.h

index f4bee38a1957980c511fbd75e4188b75b2f9943a..ad7bf0f88db81dbe232e77e6a261d62c104eca5c 100644 (file)
@@ -387,6 +387,17 @@ struct pipe_sampler_state
    union pipe_color_union border_color;
 };
 
+union pipe_surface_desc {
+   struct {
+      unsigned level;
+      unsigned first_layer:16;
+      unsigned last_layer:16;
+   } tex;
+   struct {
+      unsigned first_element;
+      unsigned last_element;
+   } buf;
+};
 
 /**
  * A view into a texture that can be bound to a color render target /
@@ -405,17 +416,7 @@ struct pipe_surface
 
    unsigned writable:1;          /**< writable shader resource */
 
-   union {
-      struct {
-         unsigned level;
-         unsigned first_layer:16;
-         unsigned last_layer:16;
-      } tex;
-      struct {
-         unsigned first_element;
-         unsigned last_element;
-      } buf;
-   } u;
+   union pipe_surface_desc u;
 };