nir_ssa_def *src,
nir_ssa_def *insert,
nir_ssa_def *index);
-static void
+void
vtn_variable_store(struct vtn_builder *b, struct vtn_ssa_value *src,
nir_deref_var *dest, struct vtn_type *dest_type)
{
return true;
}
-/* XXX: This should go in nir_builder.h */
-static inline void
-nir_jump(nir_builder *build, nir_jump_type jump_type)
-{
- nir_jump_instr *jump = nir_jump_instr_create(build->shader, jump_type);
- nir_builder_instr_insert(build, &jump->instr);
-}
-
-static void
-vtn_emit_branch(struct vtn_builder *b, enum vtn_branch_type branch_type,
- nir_variable *switch_fall_var, bool *has_switch_break)
-{
- switch (branch_type) {
- case vtn_branch_type_switch_break:
- nir_store_var(&b->nb, switch_fall_var, nir_imm_int(&b->nb, NIR_FALSE), 1);
- *has_switch_break = true;
- break;
- case vtn_branch_type_switch_fallthrough:
- break; /* Nothing to do */
- case vtn_branch_type_loop_break:
- nir_jump(&b->nb, nir_jump_break);
- break;
- case vtn_branch_type_loop_continue:
- nir_jump(&b->nb, nir_jump_continue);
- break;
- case vtn_branch_type_return:
- nir_jump(&b->nb, nir_jump_return);
- break;
- default:
- unreachable("Invalid branch type");
- }
-}
-
-static void
-vtn_emit_cf_list(struct vtn_builder *b, struct list_head *cf_list,
- nir_variable *switch_fall_var, bool *has_switch_break)
-{
- list_for_each_entry(struct vtn_cf_node, node, cf_list, link) {
- switch (node->type) {
- case vtn_cf_node_type_block: {
- struct vtn_block *block = (struct vtn_block *)node;
-
- block->block = nir_cursor_current_block(b->nb.cursor);
- _mesa_hash_table_insert(b->block_table, block->block, block);
-
- vtn_foreach_instruction(b, block->label,
- block->merge ? block->merge : block->branch,
- vtn_handle_body_instruction);
-
- if ((*block->branch & SpvOpCodeMask) == SpvOpReturnValue) {
- struct vtn_ssa_value *src = vtn_ssa_value(b, block->branch[1]);
- vtn_variable_store(b, src,
- nir_deref_var_create(b, b->impl->return_var),
- NULL);
- }
-
- if (block->branch_type != vtn_branch_type_none) {
- vtn_emit_branch(b, block->branch_type,
- switch_fall_var, has_switch_break);
- }
-
- break;
- }
-
- case vtn_cf_node_type_if: {
- struct vtn_if *vtn_if = (struct vtn_if *)node;
-
- nir_if *if_stmt = nir_if_create(b->shader);
- if_stmt->condition =
- nir_src_for_ssa(vtn_ssa_value(b, vtn_if->condition)->def);
- nir_cf_node_insert(b->nb.cursor, &if_stmt->cf_node);
-
- bool sw_break = false;
-
- b->nb.cursor = nir_after_cf_list(&if_stmt->then_list);
- if (vtn_if->then_type == vtn_branch_type_none)
- vtn_emit_cf_list(b, &vtn_if->then_body, switch_fall_var, &sw_break);
- else
- vtn_emit_branch(b, vtn_if->then_type, switch_fall_var, &sw_break);
-
- b->nb.cursor = nir_after_cf_list(&if_stmt->else_list);
- if (vtn_if->else_type == vtn_branch_type_none)
- vtn_emit_cf_list(b, &vtn_if->else_body, switch_fall_var, &sw_break);
- else
- vtn_emit_branch(b, vtn_if->else_type, switch_fall_var, &sw_break);
-
- b->nb.cursor = nir_after_cf_node(&if_stmt->cf_node);
-
- /* If we encountered a switch break somewhere inside of the if,
- * then it would have been handled correctly by calling
- * emit_cf_list or emit_branch for the interrior. However, we
- * need to predicate everything following on wether or not we're
- * still going.
- */
- if (sw_break) {
- *has_switch_break = true;
-
- nir_if *switch_if = nir_if_create(b->shader);
- switch_if->condition =
- nir_src_for_ssa(nir_load_var(&b->nb, switch_fall_var));
- nir_cf_node_insert(b->nb.cursor, &switch_if->cf_node);
-
- b->nb.cursor = nir_after_cf_list(&if_stmt->then_list);
- }
- break;
- }
-
- case vtn_cf_node_type_loop: {
- struct vtn_loop *vtn_loop = (struct vtn_loop *)node;
-
- nir_loop *loop = nir_loop_create(b->shader);
- nir_cf_node_insert(b->nb.cursor, &loop->cf_node);
-
- if (!list_empty(&vtn_loop->cont_body)) {
- /* If we have a non-trivial continue body then we need to put
- * it at the beginning of the loop with a flag to ensure that
- * it doesn't get executed in the first iteration.
- */
- nir_variable *do_cont =
- nir_local_variable_create(b->nb.impl, glsl_bool_type(), "cont");
-
- b->nb.cursor = nir_before_cf_node(&loop->cf_node);
- nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_FALSE), 1);
-
- b->nb.cursor = nir_after_cf_list(&loop->body);
- nir_if *cont_if = nir_if_create(b->shader);
- cont_if->condition = nir_src_for_ssa(nir_load_var(&b->nb, do_cont));
- nir_cf_node_insert(b->nb.cursor, &cont_if->cf_node);
-
- b->nb.cursor = nir_after_cf_list(&cont_if->then_list);
- vtn_emit_cf_list(b, &vtn_loop->cont_body, NULL, NULL);
-
- b->nb.cursor = nir_after_cf_node(&cont_if->cf_node);
- nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_TRUE), 1);
- }
-
- b->nb.cursor = nir_after_cf_list(&loop->body);
- vtn_emit_cf_list(b, &vtn_loop->body, NULL, NULL);
-
- b->nb.cursor = nir_after_cf_node(&loop->cf_node);
- break;
- }
-
- case vtn_cf_node_type_switch: {
- struct vtn_switch *vtn_switch = (struct vtn_switch *)node;
-
- /* First, we create a variable to keep track of whether or not the
- * switch is still going at any given point. Any switch breaks
- * will set this variable to false.
- */
- nir_variable *fall_var =
- nir_local_variable_create(b->nb.impl, glsl_bool_type(), "fall");
- nir_store_var(&b->nb, fall_var, nir_imm_int(&b->nb, NIR_TRUE), 1);
-
- /* Next, we gather up all of the conditions. We have to do this
- * up-front because we also need to build an "any" condition so
- * that we can use !any for default.
- */
- const int num_cases = list_length(&vtn_switch->cases);
- NIR_VLA(nir_ssa_def *, conditions, num_cases);
-
- nir_ssa_def *sel = vtn_ssa_value(b, vtn_switch->selector)->def;
- /* An accumulation of all conditions. Used for the default */
- nir_ssa_def *any = NULL;
-
- int i = 0;
- list_for_each_entry(struct vtn_case, cse, &vtn_switch->cases, link) {
- if (cse->is_default) {
- conditions[i++] = NULL;
- continue;
- }
-
- nir_ssa_def *cond = NULL;
- nir_array_foreach(&cse->values, uint32_t, val) {
- nir_ssa_def *is_val =
- nir_ieq(&b->nb, sel, nir_imm_int(&b->nb, *val));
-
- cond = cond ? nir_ior(&b->nb, cond, is_val) : is_val;
- }
-
- any = any ? nir_ior(&b->nb, any, cond) : cond;
- conditions[i++] = cond;
- }
- assert(i == num_cases);
-
- /* Now we can walk the list of cases and actually emit code */
- i = 0;
- list_for_each_entry(struct vtn_case, cse, &vtn_switch->cases, link) {
- /* Figure out the condition */
- nir_ssa_def *cond = conditions[i++];
- if (cse->is_default) {
- assert(cond == NULL);
- cond = nir_inot(&b->nb, any);
- }
- /* Take fallthrough into account */
- cond = nir_ior(&b->nb, cond, nir_load_var(&b->nb, fall_var));
-
- nir_if *case_if = nir_if_create(b->nb.shader);
- case_if->condition = nir_src_for_ssa(cond);
- nir_cf_node_insert(b->nb.cursor, &case_if->cf_node);
-
- bool has_break = false;
- b->nb.cursor = nir_after_cf_list(&case_if->then_list);
- vtn_emit_cf_list(b, &cse->body, fall_var, &has_break);
- (void)has_break; /* We don't care */
-
- b->nb.cursor = nir_after_cf_node(&case_if->cf_node);
- }
- assert(i == num_cases);
-
- break;
- }
-
- default:
- unreachable("Invalid CF node type");
- }
- }
-}
-
-
nir_shader *
spirv_to_nir(const uint32_t *words, size_t word_count,
gl_shader_stage stage,
_mesa_key_pointer_equal);
b->block_table = _mesa_hash_table_create(b, _mesa_hash_pointer,
_mesa_key_pointer_equal);
- nir_builder_init(&b->nb, b->impl);
- b->nb.cursor = nir_after_cf_list(&b->impl->body);
- vtn_emit_cf_list(b, &func->body, NULL, NULL);
+ vtn_function_emit(b, func, vtn_handle_body_instruction);
vtn_foreach_instruction(b, func->start_block->label, func->end,
vtn_handle_phi_second_pass);
}
*/
#include "vtn_private.h"
+#include "nir/nir_vla.h"
static bool
vtn_cfg_handle_prepass_instruction(struct vtn_builder *b, SpvOp opcode,
NULL, NULL, NULL, NULL, NULL);
}
}
+
+/* XXX: This should go in nir_builder.h */
+static inline void
+nir_jump(nir_builder *build, nir_jump_type jump_type)
+{
+ nir_jump_instr *jump = nir_jump_instr_create(build->shader, jump_type);
+ nir_builder_instr_insert(build, &jump->instr);
+}
+
+static void
+vtn_emit_branch(struct vtn_builder *b, enum vtn_branch_type branch_type,
+ nir_variable *switch_fall_var, bool *has_switch_break)
+{
+ switch (branch_type) {
+ case vtn_branch_type_switch_break:
+ nir_store_var(&b->nb, switch_fall_var, nir_imm_int(&b->nb, NIR_FALSE), 1);
+ *has_switch_break = true;
+ break;
+ case vtn_branch_type_switch_fallthrough:
+ break; /* Nothing to do */
+ case vtn_branch_type_loop_break:
+ nir_jump(&b->nb, nir_jump_break);
+ break;
+ case vtn_branch_type_loop_continue:
+ nir_jump(&b->nb, nir_jump_continue);
+ break;
+ case vtn_branch_type_return:
+ nir_jump(&b->nb, nir_jump_return);
+ break;
+ default:
+ unreachable("Invalid branch type");
+ }
+}
+
+static void
+vtn_emit_cf_list(struct vtn_builder *b, struct list_head *cf_list,
+ nir_variable *switch_fall_var, bool *has_switch_break,
+ vtn_instruction_handler handler)
+{
+ list_for_each_entry(struct vtn_cf_node, node, cf_list, link) {
+ switch (node->type) {
+ case vtn_cf_node_type_block: {
+ struct vtn_block *block = (struct vtn_block *)node;
+
+ block->block = nir_cursor_current_block(b->nb.cursor);
+ _mesa_hash_table_insert(b->block_table, block->block, block);
+
+ vtn_foreach_instruction(b, block->label,
+ block->merge ? block->merge : block->branch,
+ handler);
+
+ if ((*block->branch & SpvOpCodeMask) == SpvOpReturnValue) {
+ struct vtn_ssa_value *src = vtn_ssa_value(b, block->branch[1]);
+ vtn_variable_store(b, src,
+ nir_deref_var_create(b, b->impl->return_var),
+ NULL);
+ }
+
+ if (block->branch_type != vtn_branch_type_none) {
+ vtn_emit_branch(b, block->branch_type,
+ switch_fall_var, has_switch_break);
+ }
+
+ break;
+ }
+
+ case vtn_cf_node_type_if: {
+ struct vtn_if *vtn_if = (struct vtn_if *)node;
+
+ nir_if *if_stmt = nir_if_create(b->shader);
+ if_stmt->condition =
+ nir_src_for_ssa(vtn_ssa_value(b, vtn_if->condition)->def);
+ nir_cf_node_insert(b->nb.cursor, &if_stmt->cf_node);
+
+ bool sw_break = false;
+
+ b->nb.cursor = nir_after_cf_list(&if_stmt->then_list);
+ if (vtn_if->then_type == vtn_branch_type_none) {
+ vtn_emit_cf_list(b, &vtn_if->then_body,
+ switch_fall_var, &sw_break, handler);
+ } else {
+ vtn_emit_branch(b, vtn_if->then_type, switch_fall_var, &sw_break);
+ }
+
+ b->nb.cursor = nir_after_cf_list(&if_stmt->else_list);
+ if (vtn_if->else_type == vtn_branch_type_none) {
+ vtn_emit_cf_list(b, &vtn_if->else_body,
+ switch_fall_var, &sw_break, handler);
+ } else {
+ vtn_emit_branch(b, vtn_if->else_type, switch_fall_var, &sw_break);
+ }
+
+ b->nb.cursor = nir_after_cf_node(&if_stmt->cf_node);
+
+ /* If we encountered a switch break somewhere inside of the if,
+ * then it would have been handled correctly by calling
+ * emit_cf_list or emit_branch for the interrior. However, we
+ * need to predicate everything following on wether or not we're
+ * still going.
+ */
+ if (sw_break) {
+ *has_switch_break = true;
+
+ nir_if *switch_if = nir_if_create(b->shader);
+ switch_if->condition =
+ nir_src_for_ssa(nir_load_var(&b->nb, switch_fall_var));
+ nir_cf_node_insert(b->nb.cursor, &switch_if->cf_node);
+
+ b->nb.cursor = nir_after_cf_list(&if_stmt->then_list);
+ }
+ break;
+ }
+
+ case vtn_cf_node_type_loop: {
+ struct vtn_loop *vtn_loop = (struct vtn_loop *)node;
+
+ nir_loop *loop = nir_loop_create(b->shader);
+ nir_cf_node_insert(b->nb.cursor, &loop->cf_node);
+
+ if (!list_empty(&vtn_loop->cont_body)) {
+ /* If we have a non-trivial continue body then we need to put
+ * it at the beginning of the loop with a flag to ensure that
+ * it doesn't get executed in the first iteration.
+ */
+ nir_variable *do_cont =
+ nir_local_variable_create(b->nb.impl, glsl_bool_type(), "cont");
+
+ b->nb.cursor = nir_before_cf_node(&loop->cf_node);
+ nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_FALSE), 1);
+
+ b->nb.cursor = nir_after_cf_list(&loop->body);
+ nir_if *cont_if = nir_if_create(b->shader);
+ cont_if->condition = nir_src_for_ssa(nir_load_var(&b->nb, do_cont));
+ nir_cf_node_insert(b->nb.cursor, &cont_if->cf_node);
+
+ b->nb.cursor = nir_after_cf_list(&cont_if->then_list);
+ vtn_emit_cf_list(b, &vtn_loop->cont_body, NULL, NULL, handler);
+
+ b->nb.cursor = nir_after_cf_node(&cont_if->cf_node);
+ nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_TRUE), 1);
+ }
+
+ b->nb.cursor = nir_after_cf_list(&loop->body);
+ vtn_emit_cf_list(b, &vtn_loop->body, NULL, NULL, handler);
+
+ b->nb.cursor = nir_after_cf_node(&loop->cf_node);
+ break;
+ }
+
+ case vtn_cf_node_type_switch: {
+ struct vtn_switch *vtn_switch = (struct vtn_switch *)node;
+
+ /* First, we create a variable to keep track of whether or not the
+ * switch is still going at any given point. Any switch breaks
+ * will set this variable to false.
+ */
+ nir_variable *fall_var =
+ nir_local_variable_create(b->nb.impl, glsl_bool_type(), "fall");
+ nir_store_var(&b->nb, fall_var, nir_imm_int(&b->nb, NIR_TRUE), 1);
+
+ /* Next, we gather up all of the conditions. We have to do this
+ * up-front because we also need to build an "any" condition so
+ * that we can use !any for default.
+ */
+ const int num_cases = list_length(&vtn_switch->cases);
+ NIR_VLA(nir_ssa_def *, conditions, num_cases);
+
+ nir_ssa_def *sel = vtn_ssa_value(b, vtn_switch->selector)->def;
+ /* An accumulation of all conditions. Used for the default */
+ nir_ssa_def *any = NULL;
+
+ int i = 0;
+ list_for_each_entry(struct vtn_case, cse, &vtn_switch->cases, link) {
+ if (cse->is_default) {
+ conditions[i++] = NULL;
+ continue;
+ }
+
+ nir_ssa_def *cond = NULL;
+ nir_array_foreach(&cse->values, uint32_t, val) {
+ nir_ssa_def *is_val =
+ nir_ieq(&b->nb, sel, nir_imm_int(&b->nb, *val));
+
+ cond = cond ? nir_ior(&b->nb, cond, is_val) : is_val;
+ }
+
+ any = any ? nir_ior(&b->nb, any, cond) : cond;
+ conditions[i++] = cond;
+ }
+ assert(i == num_cases);
+
+ /* Now we can walk the list of cases and actually emit code */
+ i = 0;
+ list_for_each_entry(struct vtn_case, cse, &vtn_switch->cases, link) {
+ /* Figure out the condition */
+ nir_ssa_def *cond = conditions[i++];
+ if (cse->is_default) {
+ assert(cond == NULL);
+ cond = nir_inot(&b->nb, any);
+ }
+ /* Take fallthrough into account */
+ cond = nir_ior(&b->nb, cond, nir_load_var(&b->nb, fall_var));
+
+ nir_if *case_if = nir_if_create(b->nb.shader);
+ case_if->condition = nir_src_for_ssa(cond);
+ nir_cf_node_insert(b->nb.cursor, &case_if->cf_node);
+
+ bool has_break = false;
+ b->nb.cursor = nir_after_cf_list(&case_if->then_list);
+ vtn_emit_cf_list(b, &cse->body, fall_var, &has_break, handler);
+ (void)has_break; /* We don't care */
+
+ b->nb.cursor = nir_after_cf_node(&case_if->cf_node);
+ }
+ assert(i == num_cases);
+
+ break;
+ }
+
+ default:
+ unreachable("Invalid CF node type");
+ }
+ }
+}
+
+void
+vtn_function_emit(struct vtn_builder *b, struct vtn_function *func,
+ vtn_instruction_handler instruction_handler)
+{
+ nir_builder_init(&b->nb, func->impl);
+ b->nb.cursor = nir_after_cf_list(&func->impl->body);
+ vtn_emit_cf_list(b, &func->body, NULL, NULL, instruction_handler);
+}
SpvFunctionControlMask control;
};
-void vtn_build_cfg(struct vtn_builder *b, const uint32_t *words,
- const uint32_t *end);
-
typedef bool (*vtn_instruction_handler)(struct vtn_builder *, uint32_t,
const uint32_t *, unsigned);
+void vtn_build_cfg(struct vtn_builder *b, const uint32_t *words,
+ const uint32_t *end);
+void vtn_function_emit(struct vtn_builder *b, struct vtn_function *func,
+ vtn_instruction_handler instruction_handler);
+
const uint32_t *
vtn_foreach_instruction(struct vtn_builder *b, const uint32_t *start,
const uint32_t *end, vtn_instruction_handler handler);
struct vtn_ssa_value *vtn_ssa_value(struct vtn_builder *b, uint32_t value_id);
+void vtn_variable_store(struct vtn_builder *b, struct vtn_ssa_value *src,
+ nir_deref_var *dest, struct vtn_type *dest_type);
+
+
typedef void (*vtn_decoration_foreach_cb)(struct vtn_builder *,
struct vtn_value *,
int member,