cell_twiddle_texture(struct pipe_screen *screen,
struct pipe_surface *surface)
{
+#if 0 // XXX fix me
struct cell_texture *ct = cell_texture(surface->texture);
const uint level = surface->level;
const uint texWidth = ct->base.width[level];
}
screen->surface_unmap(screen, surface);
+#endif
}
cell_untwiddle_texture(struct pipe_screen *screen,
struct pipe_surface *surface)
{
+#if 0 // XXX fix me
struct cell_texture *ct = cell_texture(surface->texture);
const uint level = surface->level;
const uint texWidth = ct->base.width[level];
}
screen->surface_unmap(screen, surface);
+#endif
}
ps->refcount = 1;
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
- ps->block = pt->block;
+ //ps->block = pt->block;
ps->width = pt->width[level];
ps->height = pt->height[level];
- ps->nblocksx = pt->nblocksx[level];
- ps->nblocksy = pt->nblocksy[level];
- ps->stride = ct->stride[level];
+ //ps->nblocksx = pt->nblocksx[level];
+ //ps->nblocksy = pt->nblocksy[level];
+ //ps->stride = ct->stride[level];
ps->offset = ct->level_offset[level];
ps->usage = usage;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
+#if 0 // XXX fix me
ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
ps->nblocksy *
ps->stride;
+#endif
}
else {
assert(face == 0);
}
+static struct pipe_transfer *
+cell_get_tex_transfer(struct pipe_screen *screen,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level, unsigned zslice,
+ enum pipe_transfer_usage usage,
+ unsigned x, unsigned y, unsigned w, unsigned h)
+{
+ struct cell_texture *ct = cell_texture(texture);
+ struct cell_transfer *ctrans;
+ struct pipe_transfer *pt;
+
+ assert(texture);
+ assert(level <= texture->last_level);
+
+ ctrans = CALLOC_STRUCT(cell_transfer);
+ pt = &ctrans->base;
+ if (ctrans) {
+ pt->refcount = 1;
+ pipe_texture_reference(&pt->texture, texture);
+ pt->format = texture->format;
+ pt->block = texture->block;
+ pt->x = x;
+ pt->y = y;
+ pt->width = w;
+ pt->height = h;
+ pt->nblocksx = texture->nblocksx[level];
+ pt->nblocksy = texture->nblocksy[level];
+ pt->stride = ct->stride[level];
+ ctrans->offset = ct->level_offset[level];
+ pt->usage = usage;
+ pt->face = face;
+ pt->level = level;
+ pt->zslice = zslice;
+
+ if (texture->target == PIPE_TEXTURE_CUBE ||
+ texture->target == PIPE_TEXTURE_3D) {
+ ctrans->offset += ((texture->target == PIPE_TEXTURE_CUBE) ? face :
+ zslice) * pt->nblocksy * pt->stride;
+ }
+ else {
+ assert(face == 0);
+ assert(zslice == 0);
+ }
+ }
+ return pt;
+}
+
+
+static void
+cell_tex_transfer_release(struct pipe_screen *screen,
+ struct pipe_transfer **t)
+{
+ struct cell_transfer *transfer = cell_transfer(*t);
+ /* Effectively do the texture_update work here - if texture images
+ * needed post-processing to put them into hardware layout, this is
+ * where it would happen. For cell, nothing to do.
+ */
+ assert (transfer->base.texture);
+ if (--transfer->base.refcount == 0) {
+ pipe_texture_reference(&transfer->base.texture, NULL);
+ FREE(transfer);
+ }
+ *t = NULL;
+}
+
+
+static void *
+cell_transfer_map( struct pipe_screen *screen,
+ struct pipe_transfer *transfer )
+{
+ ubyte *map;
+ struct cell_texture *spt;
+ unsigned flags = 0;
+
+ assert(transfer->texture);
+ spt = cell_texture(transfer->texture);
+
+ if (transfer->usage != PIPE_TRANSFER_READ) {
+ flags |= PIPE_BUFFER_USAGE_CPU_WRITE;
+ }
+
+ if (transfer->usage != PIPE_TRANSFER_WRITE) {
+ flags |= PIPE_BUFFER_USAGE_CPU_READ;
+ }
+
+ map = pipe_buffer_map(screen, spt->buffer, flags);
+ if (map == NULL)
+ return NULL;
+
+ /* May want to different things here depending on read/write nature
+ * of the map:
+ */
+ if (transfer->texture && transfer->usage != PIPE_TRANSFER_READ)
+ {
+ /* Do something to notify sharing contexts of a texture change.
+ * In cell, that would mean flushing the texture cache.
+ */
+#if 00
+ cell_screen(screen)->timestamp++;
+#endif
+ }
+
+ return map + cell_transfer(transfer)->offset +
+ transfer->y / transfer->block.height * transfer->stride +
+ transfer->x / transfer->block.width * transfer->block.size;
+}
+
+
+static void
+cell_transfer_unmap(struct pipe_screen *screen,
+ struct pipe_transfer *transfer)
+{
+ struct cell_texture *spt;
+
+ assert(transfer->texture);
+ spt = cell_texture(transfer->texture);
+
+ pipe_buffer_unmap( screen, spt->buffer );
+}
+
+
static void *
cell_surface_map(struct pipe_screen *screen,
struct pipe_surface *surface,
screen->get_tex_surface = cell_get_tex_surface;
screen->tex_surface_release = cell_tex_surface_release;
- screen->surface_map = cell_surface_map;
- screen->surface_unmap = cell_surface_unmap;
+ screen->get_tex_transfer = cell_get_tex_transfer;
+ screen->tex_transfer_release = cell_tex_transfer_release;
+ screen->transfer_map = cell_transfer_map;
+ screen->transfer_unmap = cell_transfer_unmap;
}