<param name="count" type="GLsizei"/>
<param name="v" type="const GLfloat *" count="count" count_scale="4"/>
</function>
- <function name="ViewportIndexedf">
+ <function name="ViewportIndexedf" no_error="true">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="w" type="GLfloat"/>
<param name="h" type="GLfloat"/>
</function>
- <function name="ViewportIndexedfv">
+ <function name="ViewportIndexedfv" no_error="true">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
</function>
_mesa_set_viewport(ctx, index, x, y, w, h);
}
+void GLAPIENTRY
+_mesa_ViewportIndexedf_no_error(GLuint index, GLfloat x, GLfloat y,
+ GLfloat w, GLfloat h)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_set_viewport(ctx, index, x, y, w, h);
+}
+
void GLAPIENTRY
_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
GLfloat w, GLfloat h)
viewport_indexed_err(ctx, index, x, y, w, h, "glViewportIndexedf");
}
+void GLAPIENTRY
+_mesa_ViewportIndexedfv_no_error(GLuint index, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_set_viewport(ctx, index, v[0], v[1], v[2], v[3]);
+}
+
void GLAPIENTRY
_mesa_ViewportIndexedfv(GLuint index, const GLfloat *v)
{
extern void GLAPIENTRY
_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
+void GLAPIENTRY
+_mesa_ViewportIndexedf_no_error(GLuint index, GLfloat x, GLfloat y, GLfloat w,
+ GLfloat h);
+
extern void GLAPIENTRY
_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+void GLAPIENTRY
+_mesa_ViewportIndexedfv_no_error(GLuint index, const GLfloat * v);
+
extern void GLAPIENTRY
_mesa_ViewportIndexedfv(GLuint index, const GLfloat * v);