return GL_FALSE;
}
- rmesa->radeon.texture_depth = driQueryOptioni (&rmesa->radeon.optionCache,
- "texture_depth");
- if (rmesa->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
- rmesa->radeon.texture_depth = ( screen->cpp == 4 ) ?
- DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
-
rmesa->radeon.swtcl.RenderIndex = ~0;
rmesa->radeon.hw.all_dirty = 1;
}
/* Init r300 context data */
- r300->radeon.texture_depth = driQueryOptioni(&r300->radeon.optionCache,
- "texture_depth");
- if (r300->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
- r300->radeon.texture_depth = (screen->cpp == 4) ?
- DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
-
/* Set the maximum texture size small enough that we can guarentee that
* all texture units can bind a maximal texture and have them both in
* texturable memory at once.
"IRQ's not enabled, falling back to %s: %d %d\n",
radeon->do_usleeps ? "usleeps" : "busy waits",
fthrottle_mode, radeon->radeonScreen->irq);
+
+ radeon->texture_depth = driQueryOptioni (&radeon->optionCache,
+ "texture_depth");
+ if (radeon->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
+ radeon->texture_depth = ( glVisual->rgbBits > 16 ) ?
+ DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
return GL_TRUE;
}
return GL_FALSE;
}
- rmesa->radeon.texture_depth = driQueryOptioni (&rmesa->radeon.optionCache,
- "texture_depth");
- if (rmesa->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
- rmesa->radeon.texture_depth = ( screen->cpp == 4 ) ?
- DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
-
rmesa->radeon.swtcl.RenderIndex = ~0;
rmesa->radeon.hw.all_dirty = GL_TRUE;