*
* \author Ian Romanick <idr@us.ibm.com>
*/
-/* $XFree86: xc/lib/GL/glx/glxextensions.c,v 1.1 2003/09/28 20:15:03 alanh Exp $ */
#include "glxclient.h"
#include <extutil.h>
{ GL(ARB_shadow), VER(1,4), Y, N, N, N },
{ GL(ARB_shadow_ambient), VER(0,0), Y, N, N, N },
{ GL(ARB_texture_border_clamp), VER(1,3), Y, N, N, N },
- { GL(ARB_texture_compression), VER(1,3), N, N, N, N },
+ { GL(ARB_texture_compression), VER(1,3), Y, N, N, N },
{ GL(ARB_texture_cube_map), VER(1,3), Y, N, N, N },
{ GL(ARB_texture_env_add), VER(1,3), Y, N, N, N },
{ GL(ARB_texture_env_combine), VER(1,3), Y, N, N, N },
{ GL(EXT_subtexture), VER(1,1), Y, N, N, N },
{ GL(EXT_texture), VER(1,1), Y, N, N, N },
{ GL(EXT_texture3D), VER(1,2), Y, N, N, N },
- { GL(EXT_texture_compression_s3tc), VER(0,0), N, N, N, N },
+ { GL(EXT_texture_compression_dxt1), VER(0,0), Y, N, N, N },
+ { GL(EXT_texture_compression_s3tc), VER(0,0), Y, N, N, N },
{ GL(EXT_texture_edge_clamp), VER(1,2), Y, N, N, N },
{ GL(EXT_texture_env_add), VER(1,3), Y, N, N, N },
{ GL(EXT_texture_env_combine), VER(1,3), Y, N, N, N },
{ GL(EXT_texture_object), VER(1,1), Y, N, N, N },
{ GL(EXT_texture_rectangle), VER(0,0), Y, N, N, N },
{ GL(EXT_vertex_array), VER(0,0), Y, N, N, N },
- { GL(3DFX_texture_compression_FXT1), VER(0,0), N, N, N, N },
+ { GL(3DFX_texture_compression_FXT1), VER(0,0), Y, N, N, N },
{ GL(APPLE_packed_pixels), VER(1,2), Y, N, N, N },
{ GL(APPLE_ycbcr_422), VER(0,0), Y, N, N, N },
{ GL(ATI_texture_env_combine3), VER(0,0), Y, N, N, N },
{ GL(NV_multisample_filter_hint), VER(0,0), Y, N, N, N },
{ GL(NV_point_sprite), VER(0,0), Y, N, N, N },
{ GL(NV_texgen_reflection), VER(0,0), Y, N, N, N },
- { GL(NV_texture_compression_vtc), VER(0,0), N, N, N, N },
+ { GL(NV_texture_compression_vtc), VER(0,0), Y, N, N, N },
{ GL(NV_texture_env_combine4), VER(0,0), Y, N, N, N },
{ GL(NV_texture_rectangle), VER(0,0), Y, N, N, N },
{ GL(OES_read_format), VER(0,0), Y, N, N, N },
+ { GL(OES_compressed_paletted_texture),VER(0,0), Y, N, N, N },
{ GL(SGI_color_matrix), VER(0,0), Y, N, N, N },
{ GL(SGI_texture_color_table), VER(0,0), Y, N, N, N },
{ GL(SGIS_generate_mipmap), VER(1,4), Y, N, N, N },