ctx->Driver.Scissor(ctx);
}
+/**
+ * Define count scissor boxes starting at index.
+ *
+ * \param index index of first scissor records to set
+ * \param count number of scissor records to set
+ * \param x, y pointer to array of struct gl_scissor_rects
+ *
+ * \sa glScissorArrayv().
+ *
+ * Verifies the parameters and call set_scissor_no_notify to do the work.
+ */
+void GLAPIENTRY
+_mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ int i;
+ struct gl_scissor_rect *p = (struct gl_scissor_rect *) v;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((first + count) > ctx->Const.MaxViewports) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glScissorArrayv: first (%d) + count (%d) >= MaxViewports (%d)",
+ first, count, ctx->Const.MaxViewports);
+ return;
+ }
+
+ /* Verify width & height */
+ for (i = 0; i < count; i++) {
+ if (p[i].Width < 0 || p[i].Height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glScissorArrayv: index (%d) width or height < 0 (%d, %d)",
+ i, p[i].Width, p[i].Height);
+ }
+ }
+
+ for (i = 0; i < count; i++)
+ set_scissor_no_notify(ctx, i + first,
+ p[i].X, p[i].Y, p[i].Width, p[i].Height);
+
+ if (ctx->Driver.Scissor)
+ ctx->Driver.Scissor(ctx);
+}
+
+/**
+ * Define the scissor box.
+ *
+ * \param index index of scissor records to set
+ * \param x, y coordinates of the scissor box lower-left corner.
+ * \param width width of the scissor box.
+ * \param height height of the scissor box.
+ *
+ * Verifies the parameters call set_scissor_no_notify to do the work.
+ */
+static void
+ScissorIndexed(GLuint index, GLint left, GLint bottom,
+ GLsizei width, GLsizei height, const char *function)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "%s(%d, %d, %d, %d, %d)\n",
+ function, index, left, bottom, width, height);
+
+ if (index >= ctx->Const.MaxViewports) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s: index (%d) >= MaxViewports (%d)",
+ function, index, ctx->Const.MaxViewports);
+ return;
+ }
+
+ if (width < 0 || height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s: index (%d) width or height < 0 (%d, %d)",
+ function, index, width, height);
+ }
+
+ set_scissor_no_notify(ctx, index, left, bottom, width, height);
+
+ if (ctx->Driver.Scissor)
+ ctx->Driver.Scissor(ctx);
+}
+
+void GLAPIENTRY
+_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom,
+ GLsizei width, GLsizei height)
+{
+ ScissorIndexed(index, left, bottom, width, height, "glScissorIndexd");
+}
+
+void GLAPIENTRY
+_mesa_ScissorIndexedv(GLuint index, const GLint *v)
+{
+ ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexdv");
+}
/**
* Initialize the context's scissor state.