progs/trivial: test glPolygonMode(POINT/LINE) with frustum clipping
authorBrian Paul <brianp@vmware.com>
Thu, 14 Jan 2010 16:21:18 +0000 (09:21 -0700)
committerBrian Paul <brianp@vmware.com>
Thu, 14 Jan 2010 16:22:30 +0000 (09:22 -0700)
Note whether the new verts introduced by clipping show up as points
and lines along the edge of the window...

progs/trivial/Makefile
progs/trivial/SConscript
progs/trivial/tri-point-line-clipped.c [new file with mode: 0644]

index e15ec33ab5922ef8bda76994f4dce7f99031fdc5..5e08d603890b4f5624a6b041005dbfdcb37ec31f 100644 (file)
@@ -119,6 +119,7 @@ SOURCES = \
        tri-lit-material.c \
        tri-mask-tri.c \
        tri-orig.c \
+       tri-point-line-clipped.c \
        tri-query.c \
        tri-repeat.c \
        tri-scissor-tri.c \
index 613383c77b1a374e887a6386e99b9065b7fadc6d..e9ed1cb71e07c8e6463fc0eb3571cffed0240983 100644 (file)
@@ -96,6 +96,7 @@ progs = [
        'tri-logicop-xor',
        'tri-mask-tri',
        'tri-orig',
+       'tri-point-line-clipped',
        'tri-query',
        'tri-repeat',
        'tri-scissor-tri',
diff --git a/progs/trivial/tri-point-line-clipped.c b/progs/trivial/tri-point-line-clipped.c
new file mode 100644 (file)
index 0000000..eef926c
--- /dev/null
@@ -0,0 +1,91 @@
+/**
+ * Test frustum clipping w/ glPolygonMode LINE/POINT.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+static int win;
+
+
+static void
+Tri(void)
+{
+   glBegin(GL_TRIANGLES);
+   glColor3f(1, 0, 0);   glVertex3f(-1.5, -0.8, 0.0);
+   glColor3f(0, 1, 0);   glVertex3f( 1.5, -0.8, 0.0);
+   glColor3f(0, 0, 1);   glVertex3f( 0.0,  0.9, 0.0);
+   glEnd();
+}
+
+
+static void
+Draw(void)
+{
+   glPointSize(13.0);
+   glLineWidth(5.0);
+
+   glClear(GL_COLOR_BUFFER_BIT); 
+
+   glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+   Tri();
+
+   glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
+   Tri();
+
+   glutSwapBuffers();
+}
+
+
+static void Reshape(int width, int height)
+{
+   glViewport(0, 0, (GLint)width, (GLint)height);
+   glMatrixMode(GL_PROJECTION);
+   glLoadIdentity();
+   glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
+   glMatrixMode(GL_MODELVIEW);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+   if (key == 27) {
+      glutDestroyWindow(win);
+      exit(0);
+   }
+   else {
+      glutPostRedisplay();
+   }
+}
+
+
+static void
+Init(void)
+{
+   fprintf(stderr, "GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
+   fprintf(stderr, "GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
+   fprintf(stderr, "GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
+   fflush(stderr);
+}
+
+
+int
+main(int argc, char **argv)
+{
+   glutInitWindowSize(300, 300);
+   glutInit(&argc, argv);
+   glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
+   win = glutCreateWindow(*argv);
+   if (!win) {
+      return 1;
+   }
+   Init();
+   glutReshapeFunc(Reshape);
+   glutKeyboardFunc(Key);
+   glutDisplayFunc(Draw);
+   glutMainLoop();
+   return 0;
+}