mesa: don't continually redraw
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 29 Oct 2008 00:18:31 +0000 (18:18 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 29 Oct 2008 00:18:31 +0000 (18:18 -0600)
progs/glsl/identity.c

index dce140fc640e6ec9369193d41d3aa894d1ecd89c..37579eb3469c41de9dd3ef32c58a861fd3426361 100644 (file)
@@ -22,7 +22,7 @@ static GLuint fragShader;
 static GLuint vertShader;
 static GLuint program;
 static GLint win = 0;
-static GLboolean anim = GL_TRUE;
+static GLboolean anim = GL_FALSE;
 static GLfloat xRot = 0.0f, yRot = 0.0f;
 static int w,h;