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mesa: don't continually redraw
author
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 29 Oct 2008 00:18:31 +0000
(18:18 -0600)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 29 Oct 2008 00:18:31 +0000
(18:18 -0600)
progs/glsl/identity.c
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diff --git
a/progs/glsl/identity.c
b/progs/glsl/identity.c
index dce140fc640e6ec9369193d41d3aa894d1ecd89c..37579eb3469c41de9dd3ef32c58a861fd3426361 100644
(file)
--- a/
progs/glsl/identity.c
+++ b/
progs/glsl/identity.c
@@
-22,7
+22,7
@@
static GLuint fragShader;
static GLuint vertShader;
static GLuint program;
static GLint win = 0;
-static GLboolean anim = GL_
TRU
E;
+static GLboolean anim = GL_
FALS
E;
static GLfloat xRot = 0.0f, yRot = 0.0f;
static int w,h;