shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
shader->info.pixel_center_integer = state->fs_pixel_center_integer;
- shader->info.origin_upper_left = state->fs_origin_upper_left;
+ shader->origin_upper_left = state->fs_origin_upper_left;
shader->ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
shader->EarlyFragmentTests = state->fs_early_fragment_tests;
{
bool redeclares_gl_fragcoord = false;
bool uses_gl_fragcoord = false;
- linked_shader->info.origin_upper_left = false;
+ bool origin_upper_left = false;
linked_shader->info.pixel_center_integer = false;
if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
* single program must have the same set of qualifiers."
*/
if (redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord &&
- (shader->info.origin_upper_left !=
- linked_shader->info.origin_upper_left ||
+ (shader->origin_upper_left != origin_upper_left ||
shader->info.pixel_center_integer !=
linked_shader->info.pixel_center_integer)) {
linker_error(prog, "fragment shader defined with conflicting "
if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
redeclares_gl_fragcoord = shader->redeclares_gl_fragcoord;
uses_gl_fragcoord |= shader->uses_gl_fragcoord;
- linked_shader->info.origin_upper_left =
- shader->info.origin_upper_left;
+ origin_upper_left = shader->origin_upper_left;
linked_shader->info.pixel_center_integer =
shader->info.pixel_center_integer;
}
bool PostDepthCoverage;
bool InnerCoverage;
- /**
- * Fragment shader state from GLSL 1.50 layout qualifiers.
- */
- bool origin_upper_left;
bool pixel_center_integer;
struct {
bool redeclares_gl_fragcoord;
bool uses_gl_fragcoord;
+ /**
+ * Fragment shader state from GLSL 1.50 layout qualifiers.
+ */
+ bool origin_upper_left;
+
struct gl_shader_info info;
};