glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
module. The results is a well-defined set of vertex arrays which
are passed to the device driver (or tnl module) for rendering.
- <li><b>vf</b> - vertex format conversion (currently unused)
<li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
(not used with Gallium)
<li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
</ul>
<li><b>state_trackers</b> -
<ul>
+ <li><b>clover</b> - OpenCL state tracker
<li><b>dri</b> - Meta state tracker for DRI drivers
<li><b>egl</b> - Meta state tracker for EGL drivers
<li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
<li><b>vega</b> - OpenVG 1.x state tracker
<li><b>wgl</b> -
<li><b>xorg</b> - Meta state tracker for Xorg video drivers
+ <li><b>xvmc</b> - XvMC state tracker
</ul>
<li><b>winsys</b> -
<ul>
direct rendering drivers. It will dynamically load one of the
xxx_dri.so drivers.
</ul>
-<li><b>progs</b> - OpenGL test and demonstration programs
<li><b>lib</b> - where the GL libraries are placed
</ul>