Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
}
if (brw->gen < 8 && !brw->is_haswell) {
- uint64_t mask = ctx->VertexProgram._Current->Base.nir->info->inputs_read;
+ uint64_t mask = ctx->VertexProgram._Current->Base.info.inputs_read;
/* Prior to Haswell, the hardware can't natively support GL_FIXED or
* 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
*/
}
uint64_t outputs_written =
- brw_vs_outputs_written(brw, key,
- vp->program.Base.nir->info->outputs_written);
- prog_data.inputs_read = vp->program.Base.nir->info->inputs_read;
+ brw_vs_outputs_written(brw, key, vp->program.Base.info.outputs_written);
+ prog_data.inputs_read = vp->program.Base.info.inputs_read;
if (key->copy_edgeflag) {
prog_data.inputs_read |= VERT_BIT_EDGEFLAG;