{
unsigned width = tmpl->width0;
unsigned height = tmpl->height0;
+ unsigned depth = tmpl->depth0;
unsigned bytes_per_pixel = util_format_get_blocksize(tmpl->format);
+ assert(depth > 0);
+
/* Tiled operates blockwise; linear is packed. Also, anything
* we render to has to be tile-aligned. Maybe not strictly
* necessary, but we're not *that* pressed for memory and it
bool tiled = bo->layout == PAN_TILED;
bool should_align = renderable || tiled;
+ /* We don't know how to specify a 2D stride for 3D textures */
+
+ bool should_align_stride =
+ tmpl->target != PIPE_TEXTURE_3D;
+
+ should_align &= should_align_stride;
+
unsigned offset = 0;
+ unsigned size_2d = 0;
for (unsigned l = 0; l <= tmpl->last_level; ++l) {
struct panfrost_slice *slice = &bo->slices[l];
unsigned effective_width = width;
unsigned effective_height = height;
+ unsigned effective_depth = depth;
if (should_align) {
effective_width = ALIGN(effective_width, 16);
effective_height = ALIGN(effective_height, 16);
+
+ /* We don't need to align depth */
}
slice->offset = offset;
unsigned stride = bytes_per_pixel * effective_width;
/* ..but cache-line align it for performance */
- stride = ALIGN(stride, 64);
+ if (should_align_stride)
+ stride = ALIGN(stride, 64);
+
slice->stride = stride;
- offset += slice->stride * effective_height;
+ unsigned slice_one_size = slice->stride * effective_height;
+ unsigned slice_full_size = slice_one_size * effective_depth;
+
+ /* Report 2D size for 3D texturing */
+
+ if (l == 0)
+ size_2d = slice_one_size;
+
+ offset += slice_full_size;
width = u_minify(width, 1);
height = u_minify(height, 1);
+ depth = u_minify(depth, 1);
}
assert(tmpl->array_size);
- bo->cubemap_stride = ALIGN(offset, 64);
- bo->size = ALIGN(bo->cubemap_stride * tmpl->array_size, 4096);
+ if (tmpl->target != PIPE_TEXTURE_3D) {
+ /* Arrays and cubemaps have the entire miptree duplicated */
+
+ bo->cubemap_stride = ALIGN(offset, 64);
+ bo->size = ALIGN(bo->cubemap_stride * tmpl->array_size, 4096);
+ } else {
+ /* 3D strides across the 2D layers */
+ assert(tmpl->array_size == 1);
+
+ bo->cubemap_stride = size_2d;
+ bo->size = ALIGN(offset, 4096);
+ }
}
static struct panfrost_bo *
*/
/* Tiling textures is almost always faster, unless we only use it once */
- bool should_tile = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW);
+
+ bool is_texture = (template->bind & PIPE_BIND_SAMPLER_VIEW);
+ bool is_2d = template->depth0 == 1;
+ bool is_streaming = (template->usage != PIPE_USAGE_STREAM);
+
+ bool should_tile = is_streaming && is_texture && is_2d;
/* Set the layout appropriately */
bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;