S_02881C_USE_VTX_RENDER_TARGET_INDX(rshader->vs_out_layer);
}
+void evergreen_update_hs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+{
+ struct r600_command_buffer *cb = &shader->command_buffer;
+ struct r600_shader *rshader = &shader->shader;
+
+ r600_init_command_buffer(cb, 32);
+ r600_store_context_reg(cb, R_0288BC_SQ_PGM_RESOURCES_HS,
+ S_0288BC_NUM_GPRS(rshader->bc.ngpr) |
+ S_0288BC_STACK_SIZE(rshader->bc.nstack));
+ r600_store_context_reg(cb, R_0288B8_SQ_PGM_START_HS,
+ shader->bo->gpu_address >> 8);
+}
+
+void evergreen_update_ls_state(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+{
+ struct r600_command_buffer *cb = &shader->command_buffer;
+ struct r600_shader *rshader = &shader->shader;
+
+ r600_init_command_buffer(cb, 32);
+ r600_store_context_reg(cb, R_0288D4_SQ_PGM_RESOURCES_LS,
+ S_0288D4_NUM_GPRS(rshader->bc.ngpr) |
+ S_0288D4_STACK_SIZE(rshader->bc.nstack));
+ r600_store_context_reg(cb, R_0288D0_SQ_PGM_START_LS,
+ shader->bo->gpu_address >> 8);
+}
void *evergreen_create_resolve_blend(struct r600_context *rctx)
{
struct pipe_blend_state blend;
void evergreen_update_es_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_update_gs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_update_vs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void evergreen_update_ls_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void evergreen_update_hs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
void *evergreen_create_resolve_blend(struct r600_context *rctx);
void *evergreen_create_decompress_blend(struct r600_context *rctx);