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glsl: Use count_attribute_slots() in ir_set_program_inouts.
author
Paul Berry
<stereotype441@gmail.com>
Wed, 31 Jul 2013 16:43:16 +0000
(09:43 -0700)
committer
Paul Berry
<stereotype441@gmail.com>
Fri, 2 Aug 2013 03:19:26 +0000
(20:19 -0700)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/ir_set_program_inouts.cpp
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diff --git
a/src/glsl/ir_set_program_inouts.cpp
b/src/glsl/ir_set_program_inouts.cpp
index ef95cbeaeb7345f1d5bd09a724482594b423a16d..351f65bd59da6fbfb49530a1aabbe59abf16e7e5 100644
(file)
--- a/
src/glsl/ir_set_program_inouts.cpp
+++ b/
src/glsl/ir_set_program_inouts.cpp
@@
-110,14
+110,8
@@
ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
if (!is_shader_inout(ir->var))
return visit_continue;
- if (ir->type->is_array()) {
- mark(this->prog, ir->var, 0,
- ir->type->length * ir->type->fields.array->matrix_columns,
- this->shader_type == GL_FRAGMENT_SHADER);
- } else {
- mark(this->prog, ir->var, 0, ir->type->matrix_columns,
- this->shader_type == GL_FRAGMENT_SHADER);
- }
+ mark(this->prog, ir->var, 0, ir->type->count_attribute_slots(),
+ this->shader_type == GL_FRAGMENT_SHADER);
return visit_continue;
}