format = drawable->color_format;
break;
case __DRI_BUFFER_DEPTH:
- index = ST_SURFACE_DEPTH;
- format = drawable->depth_format;
- break;
+ case __DRI_BUFFER_DEPTH_STENCIL:
case __DRI_BUFFER_STENCIL:
index = ST_SURFACE_DEPTH;
- format = drawable->stencil_format;
+ format = drawable->depth_stencil_format;
break;
case __DRI_BUFFER_ACCUM:
default:
dri_drawable->w,
dri_drawable->h, buffers[i].pitch);
+ switch (buffers[i].attachment) {
+ case __DRI_BUFFER_FAKE_FRONT_LEFT:
+ case __DRI_BUFFER_BACK_LEFT:
+ drawable->color_format = surface->format;
+ break;
+ case __DRI_BUFFER_DEPTH:
+ case __DRI_BUFFER_DEPTH_STENCIL:
+ case __DRI_BUFFER_STENCIL:
+ drawable->depth_stencil_format = surface->format;
+ break;
+ }
+
st_set_framebuffer_surface(drawable->stfb, index, surface);
pipe_surface_reference(&surface, NULL);
}
st_get_framebuffer_surface(drawable->stfb, ST_SURFACE_FRONT_LEFT, &ps);
st_bind_texture_surface(ps, target == GL_TEXTURE_2D ? ST_TEXTURE_2D :
- ST_TEXTURE_RECT, 0,
- format == GLX_TEXTURE_FORMAT_RGBA_EXT ?
- PIPE_FORMAT_R8G8B8A8_UNORM : PIPE_FORMAT_R8G8B8X8_UNORM);
+ ST_TEXTURE_RECT, 0, drawable->color_format);
}
void dri2_set_tex_buffer(__DRIcontext *pDRICtx, GLint target,
switch(visual->depthBits) {
default:
case 0:
- drawable->depth_format = PIPE_FORMAT_NONE;
+ drawable->depth_stencil_format = PIPE_FORMAT_NONE;
break;
case 16:
- drawable->depth_format = PIPE_FORMAT_Z16_UNORM;
+ drawable->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
break;
case 24:
if (visual->stencilBits == 0) {
- drawable->depth_format = (screen->d_depth_bits_last) ?
+ drawable->depth_stencil_format = (screen->d_depth_bits_last) ?
PIPE_FORMAT_X8Z24_UNORM:
PIPE_FORMAT_Z24X8_UNORM;
} else {
- drawable->depth_format = (screen->sd_depth_bits_last) ?
+ drawable->depth_stencil_format = (screen->sd_depth_bits_last) ?
PIPE_FORMAT_S8Z24_UNORM:
PIPE_FORMAT_Z24S8_UNORM;
}
break;
case 32:
- drawable->depth_format = PIPE_FORMAT_Z32_UNORM;
- break;
- }
-
- switch(visual->stencilBits) {
- default:
- case 0:
- drawable->stencil_format = PIPE_FORMAT_NONE;
- break;
- case 8:
- drawable->stencil_format = (screen->sd_depth_bits_last) ?
- PIPE_FORMAT_S8Z24_UNORM:
- PIPE_FORMAT_Z24S8_UNORM;
+ drawable->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
break;
}
drawable->stfb = st_create_framebuffer(visual,
drawable->color_format,
- drawable->depth_format,
- drawable->stencil_format,
+ drawable->depth_stencil_format,
+ drawable->depth_stencil_format,
dPriv->w,
dPriv->h, (void *)drawable);
if (drawable->stfb == NULL)
drawable->attachments[i++] = __DRI_BUFFER_BACK_LEFT;
else
drawable->attachments[i++] = __DRI_BUFFER_FAKE_FRONT_LEFT;
- if (visual->depthBits)
+ if (visual->depthBits && visual->stencilBits)
+ drawable->attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
+ else if (visual->depthBits)
drawable->attachments[i++] = __DRI_BUFFER_DEPTH;
- if (visual->stencilBits)
+ else if (visual->stencilBits)
drawable->attachments[i++] = __DRI_BUFFER_STENCIL;
drawable->num_attachments = i;