psRead,
srcx, srcy, width, height);
}
- else {
+ else if (type == GL_COLOR) {
/* alternate path using get/put_tile() */
GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
free(buf);
}
+ else {
+ /* GL_DEPTH */
+ GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
+ pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
+ pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
+ free(buf);
+ }
/* draw textured quad */
draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],