struct explicit_location_info {
ir_variable *var;
unsigned base_type;
+ unsigned interpolation;
};
static bool
unsigned component,
unsigned location_limit,
const glsl_type *type,
+ unsigned interpolation,
gl_shader_program *prog,
gl_shader_stage stage)
{
while (location < location_limit) {
unsigned i = component;
+
+ /* If there are other outputs assigned to the same location
+ * they must have the same interpolation
+ */
+ unsigned comp = 0;
+ while (comp < 4) {
+ /* Skip the components used by this output, we only care about
+ * other outputs in the same location
+ */
+ if (comp == i) {
+ comp = last_comp;
+ continue;
+ }
+
+ struct explicit_location_info *info =
+ &explicit_locations[location][comp];
+
+ if (info->var) {
+ if (info->interpolation != interpolation) {
+ linker_error(prog,
+ "%s shader has multiple outputs at explicit "
+ "location %u with different interpolation "
+ "settings\n",
+ _mesa_shader_stage_to_string(stage), location);
+ return false;
+ }
+ }
+
+ comp++;
+ }
+
+ /* Component aliasing is not allowed */
while (i < last_comp) {
if (explicit_locations[location][i].var != NULL) {
linker_error(prog,
explicit_locations[location][i].var = var;
explicit_locations[location][i].base_type =
type->without_array()->base_type;
+ explicit_locations[location][i].interpolation = interpolation;
i++;
/* We need to do some special handling for doubles as dvec3 and
unsigned field_location = type->fields.structure[i].location -
(type->fields.structure[i].patch ? VARYING_SLOT_PATCH0 :
VARYING_SLOT_VAR0);
+ unsigned interpolation = type->fields.structure[i].interpolation;
if (!check_location_aliasing(explicit_locations, var,
field_location,
0, field_location + 1,
- field_type, prog,
- producer->Stage)) {
+ field_type, interpolation,
+ prog, producer->Stage)) {
return;
}
}
} else if (!check_location_aliasing(explicit_locations, var,
idx, var->data.location_frac,
- slot_limit, type, prog,
- producer->Stage)) {
+ slot_limit, type,
+ var->data.interpolation,
+ prog, producer->Stage)) {
return;
}
}