When validating attributes during surface creation we should account
for the default values of texture target and format (EGL_NO_TEXTURE)
since the user is not obligated to explicitly set both via the
attribute list passed to eglCreatePbufferSurface.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
}
if (type == EGL_PBUFFER_BIT) {
+ if (tex_target == -1)
+ tex_target = surf->TextureTarget;
+
+ if (tex_format == -1)
+ tex_format = surf->TextureFormat;
+
if ((tex_target == EGL_NO_TEXTURE && tex_format != EGL_NO_TEXTURE) ||
(tex_format == EGL_NO_TEXTURE && tex_target != EGL_NO_TEXTURE)) {
err = EGL_BAD_MATCH;