-/* $Id: get.c,v 1.11 2000/02/05 01:52:05 brianp Exp $ */
+/* $Id: get.c,v 1.12 2000/02/06 03:03:02 brianp Exp $ */
/*
* Mesa 3-D graphics library
*params = 0;
break;
+ /* GL_EXT_compiled_vertex_array */
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ *params = ctx->Array.LockFirst ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ *params = ctx->Array.LockCount ? GL_TRUE : GL_FALSE;
+ break;
+
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
/* don't have a color matrix */
*params = 0;
break;
+ /* GL_EXT_compiled_vertex_array */
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ *params = (GLdouble) ctx->Array.LockFirst;
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ *params = (GLdouble) ctx->Array.LockCount;
+ break;
+
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
/* don't have a color matrix */
*params = 0;
break;
+ /* GL_EXT_compiled_vertex_array */
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ *params = (GLfloat) ctx->Array.LockFirst;
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ *params = (GLfloat) ctx->Array.LockCount;
+ break;
+
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
/* don't have a color matrix */