util_dump_member(stream, uint, state, width);
util_dump_member(stream, uint, state, height);
+ util_dump_member(stream, uint, state, samples);
+ util_dump_member(stream, uint, state, layers);
util_dump_member(stream, uint, state, nr_cbufs);
util_dump_member_array(stream, ptr, state, cbufs);
util_dump_member(stream, ptr, state, zsbuf);
dst->height != src->height)
return FALSE;
+ if (dst->samples != src->samples ||
+ dst->layers != src->layers)
+ return FALSE;
+
if (dst->nr_cbufs != src->nr_cbufs) {
return FALSE;
}
dst->width = src->width;
dst->height = src->height;
+ dst->samples = src->samples;
+ dst->layers = src->layers;
+
for (i = 0; i < src->nr_cbufs; i++)
pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
pipe_surface_reference(&fb->zsbuf, NULL);
+ fb->samples = fb->layers = 0;
fb->width = fb->height = 0;
fb->nr_cbufs = 0;
}
{
unsigned i, num_layers = 0;
+ /**
+ * In the case of ARB_framebuffer_no_attachment
+ * we obtain the number of layers directly from
+ * the framebuffer state.
+ */
+ if (!(fb->nr_cbufs || fb->zsbuf))
+ return fb->layers;
+
for (i = 0; i < fb->nr_cbufs; i++) {
if (fb->cbufs[i]) {
unsigned num = fb->cbufs[i]->u.tex.last_layer -
{
unsigned i;
+ /**
+ * In the case of ARB_framebuffer_no_attachment
+ * we obtain the number of samples directly from
+ * the framebuffer state.
+ *
+ * NOTE: fb->samples may wind up as zero due to memset()'s on internal
+ * driver structures on their initialization and so we take the
+ * MAX here to ensure we have a valid number of samples. However,
+ * if samples is legitimately not getting set somewhere
+ * multi-sampling will evidently break.
+ */
+ if (!(fb->nr_cbufs || fb->zsbuf))
+ return MAX2(fb->samples, 1);
+
for (i = 0; i < fb->nr_cbufs; i++) {
if (fb->cbufs[i]) {
return MAX2(1, fb->cbufs[i]->texture->nr_samples);
};
+/**
+ * Note that pipe_surfaces are "texture views for rendering"
+ * and so in the case of ARB_framebuffer_no_attachment there
+ * is no pipe_surface state available such that we may
+ * extract the number of samples and layers.
+ */
struct pipe_framebuffer_state
{
unsigned width, height;
+ unsigned samples; /**< Number of samples in a no-attachment framebuffer */
+ unsigned layers; /**< Number of layers in a no-attachment framebuffer */
/** multiple color buffers for multiple render targets */
unsigned nr_cbufs;