* rendering. */
static void si_decompress_subresource(struct pipe_context *ctx,
struct pipe_resource *tex,
- unsigned level,
+ unsigned planes, unsigned level,
unsigned first_layer, unsigned last_layer)
{
struct si_context *sctx = (struct si_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
if (rtex->is_depth && !rtex->is_flushing_texture) {
- unsigned planes = PIPE_MASK_Z;
+ planes &= PIPE_MASK_Z | PIPE_MASK_S;
- if (rtex->surface.flags & RADEON_SURF_SBUFFER)
- planes |= PIPE_MASK_S;
+ if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
+ planes &= ~PIPE_MASK_S;
si_blit_decompress_zs_in_place(sctx, rtex, planes,
level, level,
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
- si_decompress_subresource(ctx, src, src_level,
+ si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
src_box->z, src_box->z + src_box->depth - 1);
dst_width = u_minify(dst->width0, dst_level);
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
- si_decompress_subresource(ctx, info->src.resource, info->src.level,
+ si_decompress_subresource(ctx, info->src.resource, info->mask,
+ info->src.level,
info->src.box.z,
info->src.box.z + info->src.box.depth - 1);