" (expression float dot (var_ref n) (var_ref i))\n"
" (expression float dot (var_ref n) (var_ref i))))))))\n"
" (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec3 (0.0 0.0))))\n"
+ " ((return (constant vec3 (0.0 0.0 0.0))))\n"
" ((return (expression vec3 -\n"
" (expression vec3 * (var_ref eta) (var_ref i))\n"
" (expression vec3 *\n"
" (expression float dot (var_ref n) (var_ref i))\n"
" (expression float dot (var_ref n) (var_ref i))))))))\n"
" (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec4 (0.0 0.0))))\n"
+ " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n"
" ((return (expression vec4 -\n"
" (expression vec4 * (var_ref eta) (var_ref i))\n"
" (expression vec4 *\n"
(expression float dot (var_ref n) (var_ref i))
(expression float dot (var_ref n) (var_ref i))))))))
(if (expression bool < (var_ref k) (constant float (0.0)))
- ((return (constant vec3 (0.0 0.0))))
+ ((return (constant vec3 (0.0 0.0 0.0))))
((return (expression vec3 -
(expression vec3 * (var_ref eta) (var_ref i))
(expression vec3 *
(expression float dot (var_ref n) (var_ref i))
(expression float dot (var_ref n) (var_ref i))))))))
(if (expression bool < (var_ref k) (constant float (0.0)))
- ((return (constant vec4 (0.0 0.0))))
+ ((return (constant vec4 (0.0 0.0 0.0 0.0))))
((return (expression vec4 -
(expression vec4 * (var_ref eta) (var_ref i))
(expression vec4 *