#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-static void
-intelTexSubimage(struct gl_context * ctx,
- GLint dims,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLsizei imageSize,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+static bool
+intel_blit_texsubimage(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
GLuint dstRowStride = 0;
drm_intel_bo *temp_bo = NULL, *dst_bo = NULL;
unsigned int blit_x = 0, blit_y = 0;
+ unsigned long pitch;
+ uint32_t tiling_mode = I915_TILING_NONE;
/* Try to do a blit upload of the subimage if the texture is
* currently busy.
*/
- if (intelImage->mt &&
- intelImage->mt->region->tiling != I915_TILING_Y &&
- intel->gen < 6 && target == GL_TEXTURE_2D &&
- drm_intel_bo_busy(dst_bo)) {
- unsigned long pitch;
- uint32_t tiling_mode = I915_TILING_NONE;
-
- DBG("BLT subimage %s target %s level %d offset %d,%d %dx%d\n",
- __FUNCTION__,
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, width, height);
-
- pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
- format, type, pixels, packing,
- "glTexSubImage");
- if (!pixels)
- return;
-
- temp_bo = drm_intel_bo_alloc_tiled(intel->bufmgr,
- "subimage blit bo",
- width, height,
- intelImage->mt->cpp,
- &tiling_mode,
- &pitch,
- 0);
- if (temp_bo == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
- return;
- }
-
- if (drm_intel_gem_bo_map_gtt(temp_bo)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
- return;
- }
-
- texImage->Data = temp_bo->virtual;
- texImage->ImageOffsets[0] = 0;
- dstRowStride = pitch;
-
- intel_miptree_get_image_offset(intelImage->mt, level,
- intelImage->base.Face, 0,
- &blit_x, &blit_y);
- blit_x += xoffset;
- blit_y += yoffset;
- xoffset = 0;
- yoffset = 0;
-
- if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
- }
-
- GLboolean ret;
- unsigned int dst_pitch = intelImage->mt->region->pitch *
- intelImage->mt->cpp;
-
- drm_intel_gem_bo_unmap_gtt(temp_bo);
- texImage->Data = NULL;
-
- ret = intelEmitCopyBlit(intel,
- intelImage->mt->cpp,
- dstRowStride / intelImage->mt->cpp,
- temp_bo, 0, GL_FALSE,
- dst_pitch / intelImage->mt->cpp, dst_bo, 0,
- intelImage->mt->region->tiling,
- 0, 0, blit_x, blit_y, width, height,
- GL_COPY);
- assert(ret);
-
- drm_intel_bo_unreference(temp_bo);
- _mesa_unmap_teximage_pbo(ctx, packing);
- return;
+ if (!intelImage->mt)
+ return false;
+
+ /* The blitter can't handle Y tiling */
+ if (intelImage->mt->region->tiling == I915_TILING_Y)
+ return false;
+
+ if (target != GL_TEXTURE_2D)
+ return false;
+
+ /* On gen6, it's probably not worth swapping to the blit ring to do
+ * this because of all the overhead involved.
+ */
+ if (intel->gen >= 6)
+ return false;
+
+ dst_bo = intel_region_buffer(intel, intelImage->mt->region,
+ INTEL_WRITE_PART);
+
+ if (!drm_intel_bo_busy(dst_bo))
+ return false;
+
+ DBG("BLT subimage %s target %s level %d offset %d,%d %dx%d\n",
+ __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, width, height);
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1,
+ format, type, pixels, packing,
+ "glTexSubImage");
+ if (!pixels)
+ return false;
+
+ temp_bo = drm_intel_bo_alloc_tiled(intel->bufmgr,
+ "subimage blit bo",
+ width, height,
+ intelImage->mt->cpp,
+ &tiling_mode,
+ &pitch,
+ 0);
+ if (temp_bo == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ return false;
+ }
+
+ if (drm_intel_gem_bo_map_gtt(temp_bo)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ return false;
}
- _mesa_store_texsubimage3d(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels,
- packing, texObj, texImage);
+ texImage->Data = temp_bo->virtual;
+ texImage->ImageOffsets[0] = 0;
+ dstRowStride = pitch;
+
+ intel_miptree_get_image_offset(intelImage->mt, level,
+ intelImage->base.Face, 0,
+ &blit_x, &blit_y);
+ blit_x += xoffset;
+ blit_y += yoffset;
+ xoffset = 0;
+ yoffset = 0;
+
+ if (!_mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ }
+
+ GLboolean ret;
+ unsigned int dst_pitch = intelImage->mt->region->pitch *
+ intelImage->mt->cpp;
+
+ drm_intel_gem_bo_unmap_gtt(temp_bo);
+ texImage->Data = NULL;
+
+ ret = intelEmitCopyBlit(intel,
+ intelImage->mt->cpp,
+ dstRowStride / intelImage->mt->cpp,
+ temp_bo, 0, GL_FALSE,
+ dst_pitch / intelImage->mt->cpp, dst_bo, 0,
+ intelImage->mt->region->tiling,
+ 0, 0, blit_x, blit_y, width, height,
+ GL_COPY);
+ assert(ret);
+
+ drm_intel_bo_unreference(temp_bo);
+ _mesa_unmap_teximage_pbo(ctx, packing);
+
+ return true;
}
static void
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- intelTexSubimage(ctx, 2,
- target, level,
- xoffset, yoffset, 0,
- width, height, 1, 0,
- format, type, pixels, packing, texObj, texImage);
+ if (!intel_blit_texsubimage(ctx, target, level,
+ xoffset, yoffset,
+ width, height,
+ format, type, pixels, packing,
+ texObj, texImage)) {
+ _mesa_store_texsubimage2d(ctx, target, level,
+ xoffset, yoffset,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage);
+ }
}
-
void
intelInitTextureSubImageFuncs(struct dd_function_table *functions)
{