i965: Make the precompile ignore DEPTH_TEXTURE_MODE on Gen7.5+.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 1 Jan 2015 02:06:41 +0000 (18:06 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 5 Jan 2015 05:31:40 +0000 (21:31 -0800)
Gen7.5+ platforms that support the "Shader Channel Select" feature leave
key->tex.swizzles[i] as SWIZZLE_NOOP except when GL_DEPTH_TEXTURE_MODE
is GL_ALPHA (which is really uncommon).  So, the precompile should leave
them as SWIZZLE_NOOP (aka SWIZZLE_XYZW) as well.

We didn't notice this because prog->ShadowSamplers is not set correctly.
The next patch will fix that problem.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_vec4.cpp

index d46eca1e03f192e64845442a97cfcf2f69e04b57..8c7d780f352a46d743e19b1a7688e1ae43923993 100644 (file)
@@ -3912,9 +3912,10 @@ brw_fs_precompile(struct gl_context *ctx,
                                          BRW_FS_VARYING_INPUT_MASK) > 16)
       key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS;
 
+   const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
    unsigned sampler_count = _mesa_fls(fp->Base.SamplersUsed);
    for (unsigned i = 0; i < sampler_count; i++) {
-      if (fp->Base.ShadowSamplers & (1 << i)) {
+      if (!has_shader_channel_select && (fp->Base.ShadowSamplers & (1 << i))) {
          /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
          key.tex.swizzles[i] =
             MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
index 4f10bdbc84f9c809cf517765088add2a70931c1b..c96bd847160b2e82f98e0db9f8a991589896790b 100644 (file)
@@ -1949,11 +1949,13 @@ brw_vue_setup_prog_key_for_precompile(struct gl_context *ctx,
                                       struct brw_vue_prog_key *key,
                                       GLuint id, struct gl_program *prog)
 {
+   struct brw_context *brw = brw_context(ctx);
    key->program_string_id = id;
 
+   const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
    unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
    for (unsigned i = 0; i < sampler_count; i++) {
-      if (prog->ShadowSamplers & (1 << i)) {
+      if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
          /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
          key->tex.swizzles[i] =
             MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);