return count;
}
-/**
- * Check and emit one shader constant register.
- * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX
- * \param i which float[4] constant to change
- * \param value the new float[4] value
- */
-static enum pipe_error
-emit_const(struct svga_context *svga, enum pipe_shader_type shader, unsigned i,
- const float *value)
-{
- enum pipe_error ret = PIPE_OK;
-
- assert(shader < PIPE_SHADER_TYPES);
- assert(i < SVGA3D_CONSTREG_MAX);
- assert(!svga_have_vgpu10(svga));
-
- if (memcmp(svga->state.hw_draw.cb[shader][i], value,
- 4 * sizeof(float)) != 0) {
- if (SVGA_DEBUG & DEBUG_CONSTS)
- debug_printf("%s %s %u: %f %f %f %f\n",
- __FUNCTION__,
- shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
- i,
- value[0],
- value[1],
- value[2],
- value[3]);
-
- ret = SVGA3D_SetShaderConst( svga->swc,
- i,
- svga_shader_type(shader),
- SVGA3D_CONST_TYPE_FLOAT,
- value );
- if (ret != PIPE_OK)
- return ret;
-
- memcpy(svga->state.hw_draw.cb[shader][i], value, 4 * sizeof(float));
-
- svga->hud.num_const_updates++;
- }
-
- return ret;
-}
-
/*
* Check and emit a range of shader constant registers, trying to coalesce
emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader)
{
const struct pipe_constant_buffer *cbuf;
- struct svga_screen *ss = svga_screen(svga->pipe.screen);
struct pipe_transfer *transfer = NULL;
unsigned count;
const float (*data)[4] = NULL;
- unsigned i;
enum pipe_error ret = PIPE_OK;
const unsigned offset = 0;
}
/* sanity check */
- assert(cbuf->buffer->width0 >=
- cbuf->buffer_size);
+ assert(cbuf->buffer->width0 >= cbuf->buffer_size);
/* Use/apply the constant buffer size and offsets here */
count = cbuf->buffer_size / (4 * sizeof(float));
data += cbuf->buffer_offset / (4 * sizeof(float));
- if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
- ret = emit_const_range( svga, shader, offset, count, data );
- }
- else {
- for (i = 0; i < count; i++) {
- ret = emit_const( svga, shader, offset + i, data[i] );
- if (ret != PIPE_OK) {
- break;
- }
- }
- }
+ ret = emit_const_range( svga, shader, offset, count, data );
pipe_buffer_unmap(&svga->pipe, transfer);
const struct svga_shader_variant *variant = NULL;
unsigned offset;
float extras[MAX_EXTRA_CONSTS][4];
- unsigned count, i;
+ unsigned count;
switch (shader) {
case PIPE_SHADER_VERTEX:
assert(count <= ARRAY_SIZE(extras));
if (count > 0) {
- if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) {
- ret = emit_const_range(svga, shader, offset, count,
- (const float (*) [4])extras);
- }
- else {
- for (i = 0; i < count; i++) {
- ret = emit_const(svga, shader, offset + i, extras[i]);
- if (ret != PIPE_OK)
- return ret;
- }
- }
+ ret = emit_const_range(svga, shader, offset, count,
+ (const float (*) [4])extras);
}
}