dw2 |= GEN6_CLIP_GB_TEST;
+ /* We need to disable guardband clipping if the guardband (which we always
+ * program to the maximum screen-space bounding box of 8K x 8K) will be
+ * smaller than the viewport.
+ *
+ * Closely examining the clip determination formulas in the documentation
+ * reveals that objects will be discarded entirely if they're outside the
+ * (small) guardband, even if they're within the (large) viewport:
+ *
+ * TR = TR_GB || TR_VPXY || TR_VPZ || TR_UC || TR_NEGW
+ * TA = !TR && TA_GB && TA_VPZ && TA_NEGW
+ * MC = !(TA || TR)
+ *
+ * (TA is "Trivial Accept", TR is "Trivial Reject", MC is "Must Clip".)
+ *
+ * Disabling guardband clipping removes the TR_GB condition, which means
+ * they'll be considered MC ("Must Clip") unless they're rejected for
+ * some other reason.
+ *
+ * Note that there is no TA_VPXY condition. If there were, objects entirely
+ * inside a 16384x16384 viewport would be trivially accepted, breaking the
+ * "objects must have a screenspace bounding box not exceeding 8K in the X
+ * or Y direction" restriction. Instead, they're clipped.
+ */
+ for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
+ if (ctx->ViewportArray[i].Width > 8192 ||
+ ctx->ViewportArray[i].Height > 8192) {
+ dw2 &= ~GEN6_CLIP_GB_TEST;
+ break;
+ }
+ }
+
/* If the viewport dimensions are smaller than the drawable dimensions,
* we have to disable guardband clipping prior to Gen8. We always program
* the guardband to a fixed size, which is almost always larger than the